Roll ANGLE from 8eafe491237a to 00a2a2f3e84e (14 revisions)

2022-01-19 Merge metal format table updates from Webkit
2022-01-18 Update documentation link
2022-01-18 Use first test name instead of shard index for TestArtifacts
2022-01-18 Add frontend for ANDROID_extension_pack_es31a
2022-01-18 Vulkan: Add missing ESSL 3.2 builtin functions
2022-01-18 Copy shader buffers into pipeline executables.
2022-01-18 Isolate LinkValidateProgramInterfaceBlocks.
2022-01-18 Fix non-bot mode sharding on Android and disable elsewhere.
2022-01-18 Vulkan: Move shader_framebuffer_fetch to FeaturesVk
2022-01-18 Add Microsoft vendor Id parsing to SystemInfo
2022-01-18 Add EGL_ANGLE_platform_angle_display_id to D3D11 backend.
2022-01-18 Tests: Add Respawnables trace.
2022-01-18 Enable robustnessEXT for SwiftShader.
2022-01-18 Fix export_targets Windows presubmit with Vulkan Loader.

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
Please CC on the revert to ensure that a human
is aware of the problem.

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Documentation for the AutoRoller is here:

Bug: None
Change-Id: I123cfb46ba44f349041fe2582002d4a0ee63e6b3
Bot-Commit: Dawn Autoroller <>
Commit-Queue: Dawn Autoroller <>
1 file changed
tree: 5a9bdc7d6104e40ae051d1b3c378c6e6a66a15a5
  1. .vscode/
  2. build_overrides/
  3. docs/
  4. examples/
  5. generator/
  6. infra/
  7. scripts/
  8. src/
  9. third_party/
  10. tools/
  11. .clang-format
  12. .gitattributes
  13. .gitignore
  14. .gn
  17. CMakeLists.txt
  18. codereview.settings
  19. dawn.json
  20. dawn_wire.json
  21. DEPS
  24. OWNERS
  26. README.chromium

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text Dawn is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)




Apache 2.0 Public License, please see LICENSE.


This is not an officially supported Google product.