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// Copyright 2023 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SRC_DAWN_NATIVE_D3D11_DEVICED3D11_H_
#define SRC_DAWN_NATIVE_D3D11_DEVICED3D11_H_
#include <memory>
#include <vector>
#include "dawn/common/SerialQueue.h"
#include "dawn/native/d3d/DeviceD3D.h"
#include "dawn/native/d3d11/CommandRecordingContextD3D11.h"
#include "dawn/native/d3d11/DeviceInfoD3D11.h"
#include "dawn/native/d3d11/Forward.h"
namespace dawn::native::d3d11 {
class Fence;
// Definition of backend types
class Device final : public d3d::Device {
public:
static ResultOrError<Ref<Device>> Create(AdapterBase* adapter,
const DeviceDescriptor* descriptor,
const TogglesState& deviceToggles);
~Device() override;
MaybeError Initialize(const DeviceDescriptor* descriptor);
ID3D11Device* GetD3D11Device() const;
ID3D11Device5* GetD3D11Device5() const;
CommandRecordingContext* GetPendingCommandContext(SubmitMode submitMode = SubmitMode::Normal);
const DeviceInfo& GetDeviceInfo() const;
MaybeError NextSerial();
MaybeError WaitForSerial(ExecutionSerial serial);
void ReferenceUntilUnused(ComPtr<IUnknown> object);
MaybeError ExecutePendingCommandContext();
Ref<TextureBase> CreateD3DExternalTexture(const TextureDescriptor* descriptor,
ComPtr<IUnknown> d3dTexture,
std::vector<Ref<d3d::Fence>> waitFences,
bool isSwapChainTexture,
bool isInitialized) override;
ResultOrError<Ref<CommandBufferBase>> CreateCommandBuffer(
CommandEncoder* encoder,
const CommandBufferDescriptor* descriptor) override;
MaybeError TickImpl() override;
MaybeError CopyFromStagingToBufferImpl(BufferBase* source,
uint64_t sourceOffset,
BufferBase* destination,
uint64_t destinationOffset,
uint64_t size) override;
MaybeError CopyFromStagingToTextureImpl(const BufferBase* source,
const TextureDataLayout& src,
const TextureCopy& dst,
const Extent3D& copySizePixels) override;
uint32_t GetOptimalBytesPerRowAlignment() const override;
uint64_t GetOptimalBufferToTextureCopyOffsetAlignment() const override;
float GetTimestampPeriodInNS() const override;
bool MayRequireDuplicationOfIndirectParameters() const override;
uint64_t GetBufferCopyOffsetAlignmentForDepthStencil() const override;
bool IsResolveTextureBlitWithDrawSupported() const override;
void SetLabelImpl() override;
ResultOrError<Ref<d3d::Fence>> CreateFence(
const d3d::ExternalImageDXGIFenceDescriptor* descriptor) override;
ResultOrError<std::unique_ptr<d3d::ExternalImageDXGIImpl>> CreateExternalImageDXGIImplImpl(
const ExternalImageDescriptor* descriptor) override;
uint32_t GetUAVSlotCount() const;
// TODO(dawn:1413) move these methods to the d3d11::Queue.
void ForceEventualFlushOfCommands();
bool HasPendingCommands() const;
ResultOrError<ExecutionSerial> CheckAndUpdateCompletedSerials();
MaybeError WaitForIdleForDestruction();
private:
using Base = d3d::Device;
using Base::Base;
ResultOrError<Ref<BindGroupBase>> CreateBindGroupImpl(
const BindGroupDescriptor* descriptor) override;
ResultOrError<Ref<BindGroupLayoutInternalBase>> CreateBindGroupLayoutImpl(
const BindGroupLayoutDescriptor* descriptor) override;
ResultOrError<Ref<BufferBase>> CreateBufferImpl(const BufferDescriptor* descriptor) override;
ResultOrError<Ref<PipelineLayoutBase>> CreatePipelineLayoutImpl(
const PipelineLayoutDescriptor* descriptor) override;
ResultOrError<Ref<QuerySetBase>> CreateQuerySetImpl(
const QuerySetDescriptor* descriptor) override;
ResultOrError<Ref<SamplerBase>> CreateSamplerImpl(const SamplerDescriptor* descriptor) override;
ResultOrError<Ref<ShaderModuleBase>> CreateShaderModuleImpl(
const ShaderModuleDescriptor* descriptor,
ShaderModuleParseResult* parseResult,
OwnedCompilationMessages* compilationMessages) override;
ResultOrError<Ref<SwapChainBase>> CreateSwapChainImpl(
Surface* surface,
SwapChainBase* previousSwapChain,
const SwapChainDescriptor* descriptor) override;
ResultOrError<Ref<TextureBase>> CreateTextureImpl(const TextureDescriptor* descriptor) override;
ResultOrError<Ref<TextureViewBase>> CreateTextureViewImpl(
TextureBase* texture,
const TextureViewDescriptor* descriptor) override;
Ref<ComputePipelineBase> CreateUninitializedComputePipelineImpl(
const ComputePipelineDescriptor* descriptor) override;
Ref<RenderPipelineBase> CreateUninitializedRenderPipelineImpl(
const RenderPipelineDescriptor* descriptor) override;
void InitializeComputePipelineAsyncImpl(Ref<ComputePipelineBase> computePipeline,
WGPUCreateComputePipelineAsyncCallback callback,
void* userdata) override;
void InitializeRenderPipelineAsyncImpl(Ref<RenderPipelineBase> renderPipeline,
WGPUCreateRenderPipelineAsyncCallback callback,
void* userdata) override;
ResultOrError<Ref<SharedTextureMemoryBase>> ImportSharedTextureMemoryImpl(
const SharedTextureMemoryDescriptor* descriptor) override;
ResultOrError<Ref<SharedFenceBase>> ImportSharedFenceImpl(
const SharedFenceDescriptor* descriptor) override;
void DestroyImpl() override;
MaybeError CheckDebugLayerAndGenerateErrors();
void AppendDebugLayerMessages(ErrorData* error) override;
ComPtr<ID3D11Fence> mFence;
HANDLE mFenceEvent = nullptr;
ComPtr<ID3D11Device> mD3d11Device;
ComPtr<ID3D11Device5> mD3d11Device5;
CommandRecordingContext mPendingCommands;
SerialQueue<ExecutionSerial, ComPtr<IUnknown>> mUsedComObjectRefs;
};
} // namespace dawn::native::d3d11
#endif // SRC_DAWN_NATIVE_D3D11_DEVICED3D11_H_