@group(0) @binding(1) var t : texture_2d<f32>; | |
@group(0) @binding(2) var s : sampler; | |
@fragment | |
fn main(@location(0) x : f32) { | |
switch (i32(x)) { | |
case 0 @diagnostic(warning, derivative_uniformity) { | |
_ = textureSample(t, s, vec2(0, 0)); | |
} | |
default { | |
} | |
} | |
} |