| <dawn>/test/tint/diagnostic_filtering/while_loop_body_attribute.wgsl:8:9 warning: 'textureSample' must only be called from uniform control flow |
| v = textureSample(t, s, vec2(0, 0)); |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| <dawn>/test/tint/diagnostic_filtering/while_loop_body_attribute.wgsl:7:3 note: control flow depends on possibly non-uniform value |
| while (x > v.x) @diagnostic(warning, derivative_uniformity) { |
| ^^^^^ |
| |
| <dawn>/test/tint/diagnostic_filtering/while_loop_body_attribute.wgsl:8:9 note: return value of 'textureSample' may be non-uniform |
| v = textureSample(t, s, vec2(0, 0)); |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| @group(0) @binding(1) var t : texture_2d<f32>; |
| |
| @group(0) @binding(2) var s : sampler; |
| |
| @fragment |
| fn main(@location(0) x : f32) { |
| var v = vec4<f32>(0); |
| while((x > v.x)) @diagnostic(warning, derivative_uniformity) { |
| v = textureSample(t, s, vec2(0, 0)); |
| } |
| } |