commit | 88f2ec853f8073b29a64c1f8a7a6cb55acbefc37 | [log] [tgz] |
---|---|---|
author | Jiawei Shao <jiawei.shao@intel.com> | Tue Apr 28 01:02:21 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Tue Apr 28 01:02:21 2020 +0000 |
tree | 820ba8dcec87fde27b1630a24a12e639b520cff5 | |
parent | f70db58dce0fe5062592ad68d02e5e78ea10fba6 [diff] |
Add basic supports of readonly and writeonly storage textures on Metal This patch adds the basic supports of both read-only and write-only storage textures on Metal with several simple end2end tests that use read-only or write-only storage textures in every shader stage. Here are the follow-ups after this patch: 1. test all the texture formats that can be used as both read-only and write-only storage textures. 2. support using a texture with multiple different binding types in one rendering or compute encoders. 3. test image2DArray, imageCube and imageCubeArray. BUG=dawn:267 TEST=dawn_end2end_tests Change-Id: Id0de623f7c48389b3b1e90b34a34fd16b14e1477 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19420 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Ryan Harrison <rharrison@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.