commit | 894ddc41e26b35f8f2407e151bf3c70fc07d87ba | [log] [tgz] |
---|---|---|
author | David Neto <dneto@google.com> | Thu Jul 17 09:40:48 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Jul 17 09:40:48 2025 -0700 |
tree | 8bcc792f32b4e710ac0e139dcbb56e5127c767e4 | |
parent | 4c8d3fbf48ef4bf95e4875c41a7cfc11b733b7ee [diff] |
[dawn][native] Avoid shadowing in DeviceCreationTests.cpp Fixes an issue blocking the roll into Chromium. Change-Id: I80c600ff7aaf4b6df29e5ecd35527dbe39ae8ed0 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/253474 Commit-Queue: dan sinclair <dsinclair@chromium.org> Reviewed-by: dan sinclair <dsinclair@chromium.org> Auto-Submit: David Neto <dneto@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.