| // Copyright 2017 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include <gtest/gtest.h> |
| |
| #include "dawn/native/PerStage.h" |
| |
| namespace dawn::native { |
| |
| // Tests for StageBit |
| TEST(PerStage, StageBit) { |
| ASSERT_EQ(StageBit(SingleShaderStage::Vertex), wgpu::ShaderStage::Vertex); |
| ASSERT_EQ(StageBit(SingleShaderStage::Fragment), wgpu::ShaderStage::Fragment); |
| ASSERT_EQ(StageBit(SingleShaderStage::Compute), wgpu::ShaderStage::Compute); |
| } |
| |
| // Basic test for the PerStage container |
| TEST(PerStage, PerStage) { |
| PerStage<int> data; |
| |
| // Store data using wgpu::ShaderStage |
| data[SingleShaderStage::Vertex] = 42; |
| data[SingleShaderStage::Fragment] = 3; |
| data[SingleShaderStage::Compute] = -1; |
| |
| // Load it using wgpu::ShaderStage |
| ASSERT_EQ(data[wgpu::ShaderStage::Vertex], 42); |
| ASSERT_EQ(data[wgpu::ShaderStage::Fragment], 3); |
| ASSERT_EQ(data[wgpu::ShaderStage::Compute], -1); |
| } |
| |
| // Test IterateStages with kAllStages |
| TEST(PerStage, IterateAllStages) { |
| PerStage<int> counts; |
| counts[SingleShaderStage::Vertex] = 0; |
| counts[SingleShaderStage::Fragment] = 0; |
| counts[SingleShaderStage::Compute] = 0; |
| |
| for (auto stage : IterateStages(kAllStages)) { |
| counts[stage]++; |
| } |
| |
| ASSERT_EQ(counts[wgpu::ShaderStage::Vertex], 1); |
| ASSERT_EQ(counts[wgpu::ShaderStage::Fragment], 1); |
| ASSERT_EQ(counts[wgpu::ShaderStage::Compute], 1); |
| } |
| |
| // Test IterateStages with one stage |
| TEST(PerStage, IterateOneStage) { |
| PerStage<int> counts; |
| counts[SingleShaderStage::Vertex] = 0; |
| counts[SingleShaderStage::Fragment] = 0; |
| counts[SingleShaderStage::Compute] = 0; |
| |
| for (auto stage : IterateStages(wgpu::ShaderStage::Fragment)) { |
| counts[stage]++; |
| } |
| |
| ASSERT_EQ(counts[wgpu::ShaderStage::Vertex], 0); |
| ASSERT_EQ(counts[wgpu::ShaderStage::Fragment], 1); |
| ASSERT_EQ(counts[wgpu::ShaderStage::Compute], 0); |
| } |
| |
| // Test IterateStages with no stage |
| TEST(PerStage, IterateNoStages) { |
| PerStage<int> counts; |
| counts[SingleShaderStage::Vertex] = 0; |
| counts[SingleShaderStage::Fragment] = 0; |
| counts[SingleShaderStage::Compute] = 0; |
| |
| for (auto stage : IterateStages(wgpu::ShaderStage::Fragment & wgpu::ShaderStage::Vertex)) { |
| counts[stage]++; |
| } |
| |
| ASSERT_EQ(counts[wgpu::ShaderStage::Vertex], 0); |
| ASSERT_EQ(counts[wgpu::ShaderStage::Fragment], 0); |
| ASSERT_EQ(counts[wgpu::ShaderStage::Compute], 0); |
| } |
| |
| } // namespace dawn::native |