| // Copyright 2021 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include <utility> |
| |
| #include "dawn/native/Device.h" |
| #include "dawn/native/dawn_platform.h" |
| #include "dawn/tests/MockCallback.h" |
| #include "dawn/tests/unittests/validation/ValidationTest.h" |
| |
| namespace dawn { |
| namespace { |
| |
| using testing::IsNull; |
| using testing::MockCppCallback; |
| using testing::NotNull; |
| using testing::WithArgs; |
| |
| class RequestDeviceValidationTest : public ValidationTest { |
| protected: |
| void SetUp() override { |
| ValidationTest::SetUp(); |
| DAWN_SKIP_TEST_IF(UsesWire()); |
| } |
| |
| MockCppCallback<void (*)(wgpu::RequestDeviceStatus, wgpu::Device, const char*)> |
| mRequestDeviceCallback; |
| }; |
| |
| // Test that requesting a device without specifying limits is valid. |
| TEST_F(RequestDeviceValidationTest, NoRequiredLimits) { |
| wgpu::DeviceDescriptor descriptor; |
| |
| EXPECT_CALL(mRequestDeviceCallback, |
| Call(wgpu::RequestDeviceStatus::Success, NotNull(), IsNull())) |
| .WillOnce(WithArgs<1>([](wgpu::Device device) { |
| // Check one of the default limits. |
| wgpu::SupportedLimits limits; |
| device.GetLimits(&limits); |
| EXPECT_EQ(limits.limits.maxBindGroups, 4u); |
| })); |
| adapter.RequestDevice(&descriptor, wgpu::CallbackMode::AllowSpontaneous, |
| mRequestDeviceCallback.Callback()); |
| } |
| |
| // Test that requesting a device with the default limits is valid. |
| TEST_F(RequestDeviceValidationTest, DefaultLimits) { |
| wgpu::RequiredLimits limits = {}; |
| wgpu::DeviceDescriptor descriptor; |
| descriptor.requiredLimits = &limits; |
| |
| EXPECT_CALL(mRequestDeviceCallback, |
| Call(wgpu::RequestDeviceStatus::Success, NotNull(), IsNull())) |
| .WillOnce(WithArgs<1>([](wgpu::Device device) { |
| // Check one of the default limits. |
| wgpu::SupportedLimits limits; |
| device.GetLimits(&limits); |
| EXPECT_EQ(limits.limits.maxTextureArrayLayers, 256u); |
| })); |
| adapter.RequestDevice(&descriptor, wgpu::CallbackMode::AllowSpontaneous, |
| mRequestDeviceCallback.Callback()); |
| } |
| |
| // Test that requesting a device where a required limit is above the maximum value. |
| TEST_F(RequestDeviceValidationTest, HigherIsBetter) { |
| wgpu::RequiredLimits limits = {}; |
| wgpu::DeviceDescriptor descriptor; |
| descriptor.requiredLimits = &limits; |
| |
| wgpu::SupportedLimits supportedLimits; |
| EXPECT_EQ(adapter.GetLimits(&supportedLimits), wgpu::Status::Success); |
| |
| // If we can support better than the default, test below the max. |
| if (supportedLimits.limits.maxBindGroups > 4u) { |
| limits.limits.maxBindGroups = supportedLimits.limits.maxBindGroups - 1; |
| EXPECT_CALL(mRequestDeviceCallback, |
| Call(wgpu::RequestDeviceStatus::Success, NotNull(), IsNull())) |
| .WillOnce(WithArgs<1>([&](wgpu::Device device) { |
| wgpu::SupportedLimits limits; |
| device.GetLimits(&limits); |
| |
| // Check we got exactly the request. |
| EXPECT_EQ(limits.limits.maxBindGroups, supportedLimits.limits.maxBindGroups - 1); |
| // Check another default limit. |
| EXPECT_EQ(limits.limits.maxTextureArrayLayers, 256u); |
| })); |
| adapter.RequestDevice(&descriptor, wgpu::CallbackMode::AllowSpontaneous, |
| mRequestDeviceCallback.Callback()); |
| } |
| |
| // Test the max. |
| limits.limits.maxBindGroups = supportedLimits.limits.maxBindGroups; |
| EXPECT_CALL(mRequestDeviceCallback, |
| Call(wgpu::RequestDeviceStatus::Success, NotNull(), IsNull())) |
| .WillOnce(WithArgs<1>([&](wgpu::Device device) { |
| wgpu::SupportedLimits limits; |
| device.GetLimits(&limits); |
| |
| // Check we got exactly the request. |
| EXPECT_EQ(limits.limits.maxBindGroups, supportedLimits.limits.maxBindGroups); |
| // Check another default limit. |
| EXPECT_EQ(limits.limits.maxTextureArrayLayers, 256u); |
| })); |
| adapter.RequestDevice(&descriptor, wgpu::CallbackMode::AllowSpontaneous, |
| mRequestDeviceCallback.Callback()); |
| |
| // Test above the max. |
| limits.limits.maxBindGroups = supportedLimits.limits.maxBindGroups + 1; |
| EXPECT_CALL(mRequestDeviceCallback, Call(wgpu::RequestDeviceStatus::Error, IsNull(), NotNull())) |
| .Times(1); |
| adapter.RequestDevice(&descriptor, wgpu::CallbackMode::AllowSpontaneous, |
| mRequestDeviceCallback.Callback()); |
| |
| // Test worse than the default |
| limits.limits.maxBindGroups = 3u; |
| EXPECT_CALL(mRequestDeviceCallback, |
| Call(wgpu::RequestDeviceStatus::Success, NotNull(), IsNull())) |
| .WillOnce(WithArgs<1>([&](wgpu::Device device) { |
| wgpu::SupportedLimits limits; |
| device.GetLimits(&limits); |
| |
| // Check we got the default. |
| EXPECT_EQ(limits.limits.maxBindGroups, 4u); |
| })); |
| adapter.RequestDevice(&descriptor, wgpu::CallbackMode::AllowSpontaneous, |
| mRequestDeviceCallback.Callback()); |
| } |
| |
| // Test that requesting a device where a required limit is below the minimum value. |
| TEST_F(RequestDeviceValidationTest, LowerIsBetter) { |
| wgpu::RequiredLimits limits = {}; |
| wgpu::DeviceDescriptor descriptor; |
| descriptor.requiredLimits = &limits; |
| |
| wgpu::SupportedLimits supportedLimits; |
| EXPECT_EQ(adapter.GetLimits(&supportedLimits), wgpu::Status::Success); |
| |
| // Test below the min. |
| limits.limits.minUniformBufferOffsetAlignment = |
| supportedLimits.limits.minUniformBufferOffsetAlignment / 2; |
| EXPECT_CALL(mRequestDeviceCallback, Call(wgpu::RequestDeviceStatus::Error, IsNull(), NotNull())) |
| .Times(1); |
| adapter.RequestDevice(&descriptor, wgpu::CallbackMode::AllowSpontaneous, |
| mRequestDeviceCallback.Callback()); |
| |
| // Test the min. |
| limits.limits.minUniformBufferOffsetAlignment = |
| supportedLimits.limits.minUniformBufferOffsetAlignment; |
| EXPECT_CALL(mRequestDeviceCallback, |
| Call(wgpu::RequestDeviceStatus::Success, NotNull(), IsNull())) |
| .WillOnce(WithArgs<1>([&](wgpu::Device device) { |
| wgpu::SupportedLimits limits; |
| device.GetLimits(&limits); |
| |
| // Check we got exactly the request. |
| EXPECT_EQ(limits.limits.minUniformBufferOffsetAlignment, |
| supportedLimits.limits.minUniformBufferOffsetAlignment); |
| // Check another default limit. |
| EXPECT_EQ(limits.limits.maxTextureArrayLayers, 256u); |
| })); |
| adapter.RequestDevice(&descriptor, wgpu::CallbackMode::AllowSpontaneous, |
| mRequestDeviceCallback.Callback()); |
| |
| // IF we can support better than the default, test above the min. |
| if (supportedLimits.limits.minUniformBufferOffsetAlignment > 256u) { |
| limits.limits.minUniformBufferOffsetAlignment = |
| supportedLimits.limits.minUniformBufferOffsetAlignment * 2; |
| EXPECT_CALL(mRequestDeviceCallback, |
| Call(wgpu::RequestDeviceStatus::Success, NotNull(), IsNull())) |
| .WillOnce(WithArgs<1>([&](wgpu::Device device) { |
| wgpu::SupportedLimits limits; |
| device.GetLimits(&limits); |
| |
| // Check we got exactly the request. |
| EXPECT_EQ(limits.limits.minUniformBufferOffsetAlignment, |
| supportedLimits.limits.minUniformBufferOffsetAlignment * 2); |
| // Check another default limit. |
| EXPECT_EQ(limits.limits.maxTextureArrayLayers, 256u); |
| })); |
| adapter.RequestDevice(&descriptor, wgpu::CallbackMode::AllowSpontaneous, |
| mRequestDeviceCallback.Callback()); |
| } |
| |
| // Test worse than the default |
| limits.limits.minUniformBufferOffsetAlignment = 2u * 256u; |
| EXPECT_CALL(mRequestDeviceCallback, |
| Call(wgpu::RequestDeviceStatus::Success, NotNull(), IsNull())) |
| .WillOnce(WithArgs<1>([&](wgpu::Device device) { |
| wgpu::SupportedLimits limits; |
| device.GetLimits(&limits); |
| |
| // Check we got the default. |
| EXPECT_EQ(limits.limits.minUniformBufferOffsetAlignment, 256u); |
| })); |
| adapter.RequestDevice(&descriptor, wgpu::CallbackMode::AllowSpontaneous, |
| mRequestDeviceCallback.Callback()); |
| } |
| |
| // Test that it is an error to request limits with an invalid chained struct |
| TEST_F(RequestDeviceValidationTest, InvalidChainedStruct) { |
| wgpu::PrimitiveDepthClipControl depthClipControl = {}; |
| wgpu::RequiredLimits limits = {}; |
| limits.nextInChain = &depthClipControl; |
| |
| wgpu::DeviceDescriptor descriptor; |
| descriptor.requiredLimits = &limits; |
| EXPECT_CALL(mRequestDeviceCallback, Call(wgpu::RequestDeviceStatus::Error, IsNull(), NotNull())) |
| .Times(1); |
| adapter.RequestDevice(&descriptor, wgpu::CallbackMode::AllowSpontaneous, |
| mRequestDeviceCallback.Callback()); |
| } |
| |
| class DeviceTickValidationTest : public ValidationTest {}; |
| |
| // Device destroy before API-level Tick should always result in no-op and false. |
| TEST_F(DeviceTickValidationTest, DestroyDeviceBeforeAPITick) { |
| ExpectDeviceDestruction(); |
| device.Destroy(); |
| device.Tick(); |
| } |
| |
| } // anonymous namespace |
| } // namespace dawn |