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// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/d3d12/UtilsD3D12.h"
#include "common/Assert.h"
#include <stringapiset.h>
namespace dawn_native { namespace d3d12 {
ResultOrError<std::wstring> ConvertStringToWstring(const char* str) {
size_t len = strlen(str);
if (len == 0) {
return std::wstring();
}
int numChars = MultiByteToWideChar(CP_UTF8, MB_ERR_INVALID_CHARS, str, len, nullptr, 0);
if (numChars == 0) {
return DAWN_INTERNAL_ERROR("Failed to convert string to wide string");
}
std::wstring result;
result.resize(numChars);
int numConvertedChars =
MultiByteToWideChar(CP_UTF8, MB_ERR_INVALID_CHARS, str, len, &result[0], numChars);
if (numConvertedChars != numChars) {
return DAWN_INTERNAL_ERROR("Failed to convert string to wide string");
}
return std::move(result);
}
D3D12_COMPARISON_FUNC ToD3D12ComparisonFunc(wgpu::CompareFunction func) {
switch (func) {
case wgpu::CompareFunction::Never:
return D3D12_COMPARISON_FUNC_NEVER;
case wgpu::CompareFunction::Less:
return D3D12_COMPARISON_FUNC_LESS;
case wgpu::CompareFunction::LessEqual:
return D3D12_COMPARISON_FUNC_LESS_EQUAL;
case wgpu::CompareFunction::Greater:
return D3D12_COMPARISON_FUNC_GREATER;
case wgpu::CompareFunction::GreaterEqual:
return D3D12_COMPARISON_FUNC_GREATER_EQUAL;
case wgpu::CompareFunction::Equal:
return D3D12_COMPARISON_FUNC_EQUAL;
case wgpu::CompareFunction::NotEqual:
return D3D12_COMPARISON_FUNC_NOT_EQUAL;
case wgpu::CompareFunction::Always:
return D3D12_COMPARISON_FUNC_ALWAYS;
default:
UNREACHABLE();
}
}
D3D12_TEXTURE_COPY_LOCATION ComputeTextureCopyLocationForTexture(const Texture* texture,
uint32_t level,
uint32_t slice) {
D3D12_TEXTURE_COPY_LOCATION copyLocation;
copyLocation.pResource = texture->GetD3D12Resource();
copyLocation.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
copyLocation.SubresourceIndex = texture->GetSubresourceIndex(level, slice);
return copyLocation;
}
D3D12_TEXTURE_COPY_LOCATION ComputeBufferLocationForCopyTextureRegion(
const Texture* texture,
ID3D12Resource* bufferResource,
const Extent3D& bufferSize,
const uint64_t offset,
const uint32_t rowPitch) {
D3D12_TEXTURE_COPY_LOCATION bufferLocation;
bufferLocation.pResource = bufferResource;
bufferLocation.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
bufferLocation.PlacedFootprint.Offset = offset;
bufferLocation.PlacedFootprint.Footprint.Format = texture->GetD3D12Format();
bufferLocation.PlacedFootprint.Footprint.Width = bufferSize.width;
bufferLocation.PlacedFootprint.Footprint.Height = bufferSize.height;
bufferLocation.PlacedFootprint.Footprint.Depth = bufferSize.depth;
bufferLocation.PlacedFootprint.Footprint.RowPitch = rowPitch;
return bufferLocation;
}
D3D12_BOX ComputeD3D12BoxFromOffsetAndSize(const Origin3D& offset, const Extent3D& copySize) {
D3D12_BOX sourceRegion;
sourceRegion.left = offset.x;
sourceRegion.top = offset.y;
sourceRegion.front = offset.z;
sourceRegion.right = offset.x + copySize.width;
sourceRegion.bottom = offset.y + copySize.height;
sourceRegion.back = offset.z + copySize.depth;
return sourceRegion;
}
bool IsTypeless(DXGI_FORMAT format) {
// List generated from <dxgiformat.h>
switch (format) {
case DXGI_FORMAT_R32G32B32A32_TYPELESS:
case DXGI_FORMAT_R32G32B32_TYPELESS:
case DXGI_FORMAT_R16G16B16A16_TYPELESS:
case DXGI_FORMAT_R32G32_TYPELESS:
case DXGI_FORMAT_R32G8X24_TYPELESS:
case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
case DXGI_FORMAT_R10G10B10A2_TYPELESS:
case DXGI_FORMAT_R8G8B8A8_TYPELESS:
case DXGI_FORMAT_R16G16_TYPELESS:
case DXGI_FORMAT_R32_TYPELESS:
case DXGI_FORMAT_R24G8_TYPELESS:
case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
case DXGI_FORMAT_R8G8_TYPELESS:
case DXGI_FORMAT_R16_TYPELESS:
case DXGI_FORMAT_R8_TYPELESS:
case DXGI_FORMAT_BC1_TYPELESS:
case DXGI_FORMAT_BC2_TYPELESS:
case DXGI_FORMAT_BC3_TYPELESS:
case DXGI_FORMAT_BC4_TYPELESS:
case DXGI_FORMAT_BC5_TYPELESS:
case DXGI_FORMAT_B8G8R8A8_TYPELESS:
case DXGI_FORMAT_B8G8R8X8_TYPELESS:
case DXGI_FORMAT_BC6H_TYPELESS:
case DXGI_FORMAT_BC7_TYPELESS:
return true;
default:
return false;
}
}
}} // namespace dawn_native::d3d12