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// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNWIRE_WIRESERVER_H_
#define DAWNWIRE_WIRESERVER_H_
#include <memory>
#include "dawn_wire/Wire.h"
struct DawnProcTable;
namespace dawn_wire {
namespace server {
class Server;
class MemoryTransferService;
} // namespace server
struct DAWN_WIRE_EXPORT WireServerDescriptor {
WGPUDevice device;
const DawnProcTable* procs;
CommandSerializer* serializer;
server::MemoryTransferService* memoryTransferService = nullptr;
};
class DAWN_WIRE_EXPORT WireServer : public CommandHandler {
public:
WireServer(const WireServerDescriptor& descriptor);
~WireServer() override;
const volatile char* HandleCommands(const volatile char* commands,
size_t size) override final;
// TODO(enga): Remove defaults after updating Chrome.
bool InjectTexture(WGPUTexture texture,
uint32_t id,
uint32_t generation,
uint32_t deviceId = 1,
uint32_t deviceGeneration = 0);
bool InjectDevice(WGPUDevice device, uint32_t id, uint32_t generation);
// Look up a device by (id, generation) pair. Returns nullptr if the generation
// has expired or the id is not found.
// The Wire does not have destroy hooks to allow an embedder to observe when an object
// has been destroyed, but in Chrome, we need to know the list of live devices so we
// can call device.Tick() on all of them periodically to ensure progress on asynchronous
// work is made. Getting this list can be done by tracking the (id, generation) of
// previously injected devices, and observing if GetDevice(id, generation) returns non-null.
WGPUDevice GetDevice(uint32_t id, uint32_t generation);
private:
std::unique_ptr<server::Server> mImpl;
};
namespace server {
class DAWN_WIRE_EXPORT MemoryTransferService {
public:
MemoryTransferService();
virtual ~MemoryTransferService();
class ReadHandle;
class WriteHandle;
// Deserialize data to create Read/Write handles. These handles are for the client
// to Read/Write data.
virtual bool DeserializeReadHandle(const void* deserializePointer,
size_t deserializeSize,
ReadHandle** readHandle) = 0;
virtual bool DeserializeWriteHandle(const void* deserializePointer,
size_t deserializeSize,
WriteHandle** writeHandle) = 0;
class DAWN_WIRE_EXPORT ReadHandle {
public:
ReadHandle();
virtual ~ReadHandle();
// Get the required serialization size for SerializeInitialData
virtual size_t SerializeInitialDataSize(const void* data, size_t dataLength) = 0;
// Initialize the handle data.
// Serialize into |serializePointer| so the client can update handle data.
virtual void SerializeInitialData(const void* data,
size_t dataLength,
void* serializePointer) = 0;
private:
ReadHandle(const ReadHandle&) = delete;
ReadHandle& operator=(const ReadHandle&) = delete;
};
class DAWN_WIRE_EXPORT WriteHandle {
public:
WriteHandle();
virtual ~WriteHandle();
// Set the target for writes from the client. DeserializeFlush should copy data
// into the target.
void SetTarget(void* data, size_t dataLength);
// This function takes in the serialized result of
// client::MemoryTransferService::WriteHandle::SerializeFlush.
virtual bool DeserializeFlush(const void* deserializePointer,
size_t deserializeSize) = 0;
protected:
void* mTargetData = nullptr;
size_t mDataLength = 0;
private:
WriteHandle(const WriteHandle&) = delete;
WriteHandle& operator=(const WriteHandle&) = delete;
};
private:
MemoryTransferService(const MemoryTransferService&) = delete;
MemoryTransferService& operator=(const MemoryTransferService&) = delete;
};
} // namespace server
} // namespace dawn_wire
#endif // DAWNWIRE_WIRESERVER_H_