blob: 900080d4a7eb2167e3f369823194a5c994f753b7 [file] [log] [blame]
RWTexture2D<float4> arg_0 : register(u0, space1);
void textureStore_031506() {
arg_0[(1).xx] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_031506();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_031506();
}