blob: a3b363a464fe93cba2657edd5b316d991d7ea0f4 [file] [log] [blame]
RWTexture3D<float4> arg_0 : register(u0, space1);
void textureStore_1a264d() {
arg_0[(1).xxx] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_1a264d();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_1a264d();
}