blob: c3a6e2c75930cdbbc70fdd292d4bac83e4d60163 [file] [log] [blame]
RWTexture2D<int4> arg_0 : register(u0, space1);
void textureStore_28e109() {
arg_0[(1).xx] = (1).xxxx;
}
void fragment_main() {
textureStore_28e109();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_28e109();
}