blob: 873187d54f4fd360370ac2f40417d5a8f8ed551b [file] [log] [blame]
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_a0022f() {
RWTexture2DArray<int4> v = arg_0;
v[int3((1).xx, int(1))] = (1).xxxx;
}
void fragment_main() {
textureStore_a0022f();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_a0022f();
}