blob: b4f868029fbbca059880a762bb488f478d4f8551 [file] [log] [blame]
RWTexture3D<float4> arg_0 : register(u0, space1);
void textureStore_dd7d81() {
arg_0[(1).xxx] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_dd7d81();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_dd7d81();
}