blob: 9815ccde512924d0e4e2a6bedb43aadd5be3a41d [file] [log] [blame]
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_dde364() {
RWTexture2DArray<uint4> v = arg_0;
v[int3((1).xx, int(1))] = (1u).xxxx;
}
void fragment_main() {
textureStore_dde364();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_dde364();
}