blob: 04a466333a397d17462afaf3f761ed18d72d32ac [file] [log] [blame]
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_fbf53f() {
RWTexture2DArray<int4> v = arg_0;
v[int3((1).xx, int(1))] = (1).xxxx;
}
void fragment_main() {
textureStore_fbf53f();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_fbf53f();
}