| SKIP: FAILED |
| |
| struct VertexOutput { |
| float4 pos; |
| vector<float16_t, 2> prevent_dce; |
| }; |
| |
| struct vertex_main_outputs { |
| nointerpolation vector<float16_t, 2> VertexOutput_prevent_dce : TEXCOORD0; |
| float4 VertexOutput_pos : SV_Position; |
| }; |
| |
| |
| RWByteAddressBuffer prevent_dce : register(u0); |
| vector<float16_t, 2> asinh_ad8f8b() { |
| vector<float16_t, 2> arg_0 = (float16_t(1.0h)).xx; |
| vector<float16_t, 2> v = arg_0; |
| vector<float16_t, 2> res = log((v + sqrt(((v * v) + (float16_t(1.0h)).xx)))); |
| return res; |
| } |
| |
| void fragment_main() { |
| prevent_dce.Store<vector<float16_t, 2> >(0u, asinh_ad8f8b()); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| prevent_dce.Store<vector<float16_t, 2> >(0u, asinh_ad8f8b()); |
| } |
| |
| VertexOutput vertex_main_inner() { |
| VertexOutput tint_symbol = (VertexOutput)0; |
| tint_symbol.pos = (0.0f).xxxx; |
| tint_symbol.prevent_dce = asinh_ad8f8b(); |
| VertexOutput v_1 = tint_symbol; |
| return v_1; |
| } |
| |
| vertex_main_outputs vertex_main() { |
| VertexOutput v_2 = vertex_main_inner(); |
| VertexOutput v_3 = v_2; |
| VertexOutput v_4 = v_2; |
| vertex_main_outputs v_5 = {v_4.prevent_dce, v_3.pos}; |
| return v_5; |
| } |
| |
| FXC validation failure: |
| c:\src\dawn\Shader@0x000001DFB9BECF00(3,10-18): error X3000: syntax error: unexpected token 'float16_t' |
| |