blob: 0b413b4f79148d0e3ed08bf6275f0e867ec10d0c [file] [log] [blame]
SKIP: FAILED
struct VertexOutput {
float4 pos;
float16_t prevent_dce;
};
struct vertex_main_outputs {
nointerpolation float16_t VertexOutput_prevent_dce : TEXCOORD0;
float4 VertexOutput_pos : SV_Position;
};
RWByteAddressBuffer prevent_dce : register(u0);
float16_t select_10e73b() {
float16_t arg_0 = float16_t(1.0h);
float16_t arg_1 = float16_t(1.0h);
bool arg_2 = true;
float16_t res = ((arg_2) ? (arg_1) : (arg_0));
return res;
}
void fragment_main() {
prevent_dce.Store<float16_t>(0u, select_10e73b());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store<float16_t>(0u, select_10e73b());
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = (VertexOutput)0;
tint_symbol.pos = (0.0f).xxxx;
tint_symbol.prevent_dce = select_10e73b();
VertexOutput v = tint_symbol;
return v;
}
vertex_main_outputs vertex_main() {
VertexOutput v_1 = vertex_main_inner();
VertexOutput v_2 = v_1;
VertexOutput v_3 = v_1;
vertex_main_outputs v_4 = {v_3.prevent_dce, v_2.pos};
return v_4;
}
FXC validation failure:
c:\src\dawn\Shader@0x0000024EA038F390(3,3-11): error X3000: unrecognized identifier 'float16_t'