blob: f6bb500f74753ae0c1bb33f9293693daea3f4eaf [file] [log] [blame]
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_3a52ac() {
int2 arg_1 = (1).xx;
int arg_2 = 1;
int4 arg_3 = (1).xxxx;
RWTexture2DArray<int4> v = arg_0;
int2 v_1 = arg_1;
int4 v_2 = arg_3;
v[int3(v_1, int(arg_2))] = v_2;
}
void fragment_main() {
textureStore_3a52ac();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_3a52ac();
}