| SKIP: FAILED |
| |
| |
| vector<float16_t, 4> tint_bitcast_to_f16(float2 src) { |
| uint2 v = asuint(src); |
| uint2 mask = (65535u).xx; |
| uint2 shift = (16u).xx; |
| float2 t_low = f16tof32((v & mask)); |
| float2 t_high = f16tof32(((v >> shift) & mask)); |
| float16_t v_1 = float16_t(t_low.x); |
| float16_t v_2 = float16_t(t_high.x); |
| float16_t v_3 = float16_t(t_low.y); |
| return vector<float16_t, 4>(v_1, v_2, v_3, float16_t(t_high.y)); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void f() { |
| float2 a = float2(2.003662109375f, -513.03125f); |
| vector<float16_t, 4> b = tint_bitcast_to_f16(a); |
| } |
| |
| FXC validation failure: |
| c:\src\dawn\Shader@0x00000214E05FD9D0(2,8-16): error X3000: syntax error: unexpected token 'float16_t' |
| |