blob: 690f09c8a77870518744b0facc9c50d218e10fc3 [file] [log] [blame]
struct main_outputs {
float4 tint_symbol : SV_Position;
};
struct main_inputs {
uint VertexIndex : SV_VertexID;
};
float4 main_inner(uint VertexIndex) {
return float4(0.0f, 0.0f, 0.0f, 1.0f);
}
main_outputs main(main_inputs inputs) {
main_outputs v = {main_inner(inputs.VertexIndex)};
return v;
}