)]}'
{
  "commit": "8fc7e1fde5eb5aab4207e166d767e8b0840082a2",
  "tree": "87110f33e2e9670854bb1c11152a05fe5e418969",
  "parents": [
    "d96d1d894b341fc4c026cd8a09368da139193da7"
  ],
  "author": {
    "name": "Corentin Wallez",
    "email": "cwallez@chromium.org",
    "time": "Wed Jun 25 04:14:29 2025 -0700"
  },
  "committer": {
    "name": "Dawn LUCI CQ",
    "email": "dawn-scoped@luci-project-accounts.iam.gserviceaccount.com",
    "time": "Wed Jun 25 04:14:29 2025 -0700"
  },
  "message": "[dawn][opengl] Simplify GenerateTextureBuiltinFromUniformData\n\nThis CL tries to simplify GenerateTextureBuiltinFromUniformData by\nmaking its inputs and outputs more clear.\n\nBug: 411460085\nChange-Id: I9817fde72f86463bf55530ae1214ec347dd40a85\nReviewed-on: https://dawn-review.googlesource.com/c/dawn/+/247354\nReviewed-by: Loko Kung \u003clokokung@google.com\u003e\nReviewed-by: dan sinclair \u003cdsinclair@chromium.org\u003e\nCommit-Queue: Corentin Wallez \u003ccwallez@chromium.org\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "00416b3b4362b587c54c69e83b4075a99a960362",
      "old_mode": 33188,
      "old_path": "src/dawn/native/opengl/ShaderModuleGL.cpp",
      "new_id": "e4c04c7bb3c09a26f4987391bfb237ea4b9f3f36",
      "new_mode": 33188,
      "new_path": "src/dawn/native/opengl/ShaderModuleGL.cpp"
    }
  ]
}
