blob: d447f3e1671c8435efa3576b021a8328060cf122 [file] [log] [blame]
// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "tests/DawnTest.h"
#include <array>
#include "common/Constants.h"
#include "common/Math.h"
#include "utils/TextureFormatUtils.h"
#include "utils/WGPUHelpers.h"
class CopyTests : public DawnTest {
protected:
static constexpr wgpu::TextureFormat kTextureFormat = wgpu::TextureFormat::RGBA8Unorm;
struct TextureSpec {
wgpu::Origin3D copyOrigin;
wgpu::Extent3D textureSize;
uint32_t level;
};
struct BufferSpec {
uint64_t size;
uint64_t offset;
uint32_t bytesPerRow;
uint32_t rowsPerImage;
};
static std::vector<RGBA8> GetExpectedTextureData(
const utils::BufferTextureCopyLayout& layout) {
std::vector<RGBA8> textureData(layout.texelBlockCount);
for (uint32_t layer = 0; layer < layout.mipSize.depth; ++layer) {
const uint32_t texelIndexOffsetPerSlice = layout.texelBlocksPerImage * layer;
for (uint32_t y = 0; y < layout.mipSize.height; ++y) {
for (uint32_t x = 0; x < layout.mipSize.width; ++x) {
uint32_t i = x + y * layout.texelBlocksPerRow;
textureData[texelIndexOffsetPerSlice + i] =
RGBA8(static_cast<uint8_t>((x + layer * x) % 256),
static_cast<uint8_t>((y + layer * y) % 256),
static_cast<uint8_t>(x / 256), static_cast<uint8_t>(y / 256));
}
}
}
return textureData;
}
static BufferSpec MinimumBufferSpec(uint32_t width,
uint32_t rowsPerImage,
uint32_t arrayLayer = 1,
bool testZeroRowsPerImage = true) {
const uint32_t bytesPerRow = utils::GetMinimumBytesPerRow(kTextureFormat, width);
const uint32_t totalBufferSize = utils::GetBytesInBufferTextureCopy(
kTextureFormat, width, bytesPerRow, rowsPerImage, arrayLayer);
uint32_t appliedRowsPerImage = testZeroRowsPerImage ? 0 : rowsPerImage;
return {totalBufferSize, 0, bytesPerRow, appliedRowsPerImage};
}
static void PackTextureData(const RGBA8* srcData, uint32_t width, uint32_t height, uint32_t srcTexelsPerRow, RGBA8* dstData, uint32_t dstTexelsPerRow) {
for (unsigned int y = 0; y < height; ++y) {
for (unsigned int x = 0; x < width; ++x) {
unsigned int src = x + y * srcTexelsPerRow;
unsigned int dst = x + y * dstTexelsPerRow;
dstData[dst] = srcData[src];
}
}
}
};
class CopyTests_T2B : public CopyTests {
protected:
void DoTest(const TextureSpec& textureSpec,
const BufferSpec& bufferSpec,
const wgpu::Extent3D& copySize) {
// Create a texture that is `width` x `height` with (`level` + 1) mip levels.
wgpu::TextureDescriptor descriptor;
descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.size = textureSpec.textureSize;
descriptor.sampleCount = 1;
descriptor.format = kTextureFormat;
descriptor.mipLevelCount = textureSpec.level + 1;
descriptor.usage = wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::CopySrc;
wgpu::Texture texture = device.CreateTexture(&descriptor);
const utils::BufferTextureCopyLayout copyLayout =
utils::GetBufferTextureCopyLayoutForTexture2DAtLevel(
kTextureFormat, textureSpec.textureSize, textureSpec.level,
bufferSpec.rowsPerImage);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
// Initialize the source texture
std::vector<RGBA8> textureArrayData = GetExpectedTextureData(copyLayout);
{
wgpu::Buffer uploadBuffer =
utils::CreateBufferFromData(device, textureArrayData.data(),
copyLayout.byteLength, wgpu::BufferUsage::CopySrc);
wgpu::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(
uploadBuffer, 0, copyLayout.bytesPerRow, bufferSpec.rowsPerImage);
wgpu::TextureCopyView textureCopyView =
utils::CreateTextureCopyView(texture, textureSpec.level, {0, 0, 0});
encoder.CopyBufferToTexture(&bufferCopyView, &textureCopyView, &copyLayout.mipSize);
}
// Create a buffer of `size` and populate it with empty data (0,0,0,0) Note:
// Prepopulating the buffer with empty data ensures that there is not random data in the
// expectation and helps ensure that the padding due to the bytes per row is not modified
// by the copy.
// TODO(jiawei.shao@intel.com): remove the initialization of the buffer after we support
// buffer lazy-initialization.
const uint32_t bytesPerTexel = utils::GetTexelBlockSizeInBytes(kTextureFormat);
const std::vector<RGBA8> emptyData(bufferSpec.size / bytesPerTexel, RGBA8());
wgpu::Buffer buffer =
utils::CreateBufferFromData(device, emptyData.data(), bufferSpec.size,
wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst);
{
wgpu::TextureCopyView textureCopyView =
utils::CreateTextureCopyView(texture, textureSpec.level, textureSpec.copyOrigin);
wgpu::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(
buffer, bufferSpec.offset, bufferSpec.bytesPerRow, bufferSpec.rowsPerImage);
encoder.CopyTextureToBuffer(&textureCopyView, &bufferCopyView, &copySize);
}
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
uint64_t bufferOffset = bufferSpec.offset;
const uint32_t texelCountInCopyRegion =
bufferSpec.bytesPerRow / bytesPerTexel * (copySize.height - 1) + copySize.width;
const uint32_t maxArrayLayer = textureSpec.copyOrigin.z + copySize.depth;
std::vector<RGBA8> expected(texelCountInCopyRegion);
for (uint32_t slice = textureSpec.copyOrigin.z; slice < maxArrayLayer; ++slice) {
// Pack the data used to create the upload buffer in the specified copy region to have
// the same format as the expected buffer data.
std::fill(expected.begin(), expected.end(), RGBA8());
const uint32_t texelIndexOffset = copyLayout.texelBlocksPerImage * slice;
const uint32_t expectedTexelArrayDataStartIndex =
texelIndexOffset + (textureSpec.copyOrigin.x +
textureSpec.copyOrigin.y * copyLayout.texelBlocksPerRow);
PackTextureData(&textureArrayData[expectedTexelArrayDataStartIndex], copySize.width,
copySize.height, copyLayout.texelBlocksPerRow, expected.data(),
bufferSpec.bytesPerRow / bytesPerTexel);
EXPECT_BUFFER_U32_RANGE_EQ(reinterpret_cast<const uint32_t*>(expected.data()), buffer,
bufferOffset, static_cast<uint32_t>(expected.size()))
<< "Texture to Buffer copy failed copying region [(" << textureSpec.copyOrigin.x
<< ", " << textureSpec.copyOrigin.y << "), ("
<< textureSpec.copyOrigin.x + copySize.width << ", "
<< textureSpec.copyOrigin.y + copySize.height << ")) from "
<< textureSpec.textureSize.width << " x " << textureSpec.textureSize.height
<< " texture at mip level " << textureSpec.level << " layer " << slice << " to "
<< bufferSpec.size << "-byte buffer with offset " << bufferOffset
<< " and bytes per row " << bufferSpec.bytesPerRow << std::endl;
bufferOffset += copyLayout.bytesPerImage;
}
}
};
class CopyTests_B2T : public CopyTests {
protected:
static void FillBufferData(RGBA8* data, size_t count) {
for (size_t i = 0; i < count; ++i) {
data[i] = RGBA8(
static_cast<uint8_t>(i % 256),
static_cast<uint8_t>((i / 256) % 256),
static_cast<uint8_t>((i / 256 / 256) % 256),
255);
}
}
void DoTest(const TextureSpec& textureSpec,
const BufferSpec& bufferSpec,
const wgpu::Extent3D& copySize) {
// Create a buffer of size `size` and populate it with data
const uint32_t bytesPerTexel = utils::GetTexelBlockSizeInBytes(kTextureFormat);
std::vector<RGBA8> bufferData(bufferSpec.size / bytesPerTexel);
FillBufferData(bufferData.data(), bufferData.size());
wgpu::Buffer buffer =
utils::CreateBufferFromData(device, bufferData.data(), bufferSpec.size,
wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst);
// Create a texture that is `width` x `height` with (`level` + 1) mip levels.
wgpu::TextureDescriptor descriptor;
descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.size = textureSpec.textureSize;
descriptor.sampleCount = 1;
descriptor.format = kTextureFormat;
descriptor.mipLevelCount = textureSpec.level + 1;
descriptor.usage = wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::CopySrc;
wgpu::Texture texture = device.CreateTexture(&descriptor);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
const utils::BufferTextureCopyLayout copyLayout =
utils::GetBufferTextureCopyLayoutForTexture2DAtLevel(
kTextureFormat, textureSpec.textureSize, textureSpec.level,
bufferSpec.rowsPerImage);
const uint32_t maxArrayLayer = textureSpec.copyOrigin.z + copySize.depth;
wgpu::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(
buffer, bufferSpec.offset, bufferSpec.bytesPerRow, bufferSpec.rowsPerImage);
wgpu::TextureCopyView textureCopyView =
utils::CreateTextureCopyView(texture, textureSpec.level, textureSpec.copyOrigin);
encoder.CopyBufferToTexture(&bufferCopyView, &textureCopyView, &copySize);
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
uint64_t bufferOffset = bufferSpec.offset;
const uint32_t texelCountLastLayer =
copyLayout.texelBlocksPerRow * (copyLayout.mipSize.height - 1) +
copyLayout.mipSize.width;
for (uint32_t slice = textureSpec.copyOrigin.z; slice < maxArrayLayer; ++slice) {
// Pack the data used to create the buffer in the specified copy region to have the same
// format as the expected texture data.
std::vector<RGBA8> expected(texelCountLastLayer);
PackTextureData(&bufferData[bufferOffset / bytesPerTexel], copySize.width,
copySize.height, bufferSpec.bytesPerRow / bytesPerTexel,
expected.data(), copySize.width);
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), texture, textureSpec.copyOrigin.x,
textureSpec.copyOrigin.y, copySize.width, copySize.height,
textureSpec.level, slice)
<< "Buffer to Texture copy failed copying " << bufferSpec.size
<< "-byte buffer with offset " << bufferSpec.offset << " and bytes per row "
<< bufferSpec.bytesPerRow << " to [(" << textureSpec.copyOrigin.x << ", "
<< textureSpec.copyOrigin.y << "), (" << textureSpec.copyOrigin.x + copySize.width
<< ", " << textureSpec.copyOrigin.y + copySize.height << ")) region of "
<< textureSpec.textureSize.width << " x " << textureSpec.textureSize.height
<< " texture at mip level " << textureSpec.level << " layer " << slice << std::endl;
bufferOffset += copyLayout.bytesPerImage;
}
}
};
class CopyTests_T2T : public CopyTests {
protected:
void DoTest(const TextureSpec& srcSpec,
const TextureSpec& dstSpec,
const wgpu::Extent3D& copySize,
bool copyWithinSameTexture = false) {
wgpu::TextureDescriptor srcDescriptor;
srcDescriptor.dimension = wgpu::TextureDimension::e2D;
srcDescriptor.size = srcSpec.textureSize;
srcDescriptor.sampleCount = 1;
srcDescriptor.format = kTextureFormat;
srcDescriptor.mipLevelCount = srcSpec.level + 1;
srcDescriptor.usage = wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst;
wgpu::Texture srcTexture = device.CreateTexture(&srcDescriptor);
wgpu::Texture dstTexture;
if (copyWithinSameTexture) {
dstTexture = srcTexture;
} else {
wgpu::TextureDescriptor dstDescriptor;
dstDescriptor.dimension = wgpu::TextureDimension::e2D;
dstDescriptor.size = dstSpec.textureSize;
dstDescriptor.sampleCount = 1;
dstDescriptor.format = kTextureFormat;
dstDescriptor.mipLevelCount = dstSpec.level + 1;
dstDescriptor.usage = wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst;
dstTexture = device.CreateTexture(&dstDescriptor);
}
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
// Create an upload buffer and use it to populate the current slice of the texture in
// `level` mip level
const utils::BufferTextureCopyLayout copyLayout =
utils::GetBufferTextureCopyLayoutForTexture2DAtLevel(
kTextureFormat,
{srcSpec.textureSize.width, srcSpec.textureSize.height, copySize.depth},
srcSpec.level, 0);
const std::vector<RGBA8> textureArrayCopyData = GetExpectedTextureData(copyLayout);
wgpu::Buffer uploadBuffer = utils::CreateBufferFromData(
device, textureArrayCopyData.data(), copyLayout.byteLength, wgpu::BufferUsage::CopySrc);
wgpu::BufferCopyView bufferCopyView =
utils::CreateBufferCopyView(uploadBuffer, 0, copyLayout.bytesPerRow, 0);
wgpu::TextureCopyView textureCopyView =
utils::CreateTextureCopyView(srcTexture, srcSpec.level, {0, 0, srcSpec.copyOrigin.z});
encoder.CopyBufferToTexture(&bufferCopyView, &textureCopyView, &copyLayout.mipSize);
// Perform the texture to texture copy
wgpu::TextureCopyView srcTextureCopyView =
utils::CreateTextureCopyView(srcTexture, srcSpec.level, srcSpec.copyOrigin);
wgpu::TextureCopyView dstTextureCopyView =
utils::CreateTextureCopyView(dstTexture, dstSpec.level, dstSpec.copyOrigin);
encoder.CopyTextureToTexture(&srcTextureCopyView, &dstTextureCopyView, &copySize);
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
const uint32_t texelCountInCopyRegion =
copyLayout.texelBlocksPerRow * (copySize.height - 1) + copySize.width;
std::vector<RGBA8> expected(texelCountInCopyRegion);
for (uint32_t slice = 0; slice < copySize.depth; ++slice) {
std::fill(expected.begin(), expected.end(), RGBA8());
const uint32_t texelIndexOffset = copyLayout.texelBlocksPerImage * slice;
const uint32_t expectedTexelArrayDataStartIndex =
texelIndexOffset +
(srcSpec.copyOrigin.x + srcSpec.copyOrigin.y * copyLayout.texelBlocksPerRow);
PackTextureData(&textureArrayCopyData[expectedTexelArrayDataStartIndex], copySize.width,
copySize.height, copyLayout.texelBlocksPerRow, expected.data(),
copySize.width);
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), dstTexture, dstSpec.copyOrigin.x,
dstSpec.copyOrigin.y, copySize.width, copySize.height,
dstSpec.level, dstSpec.copyOrigin.z + slice)
<< "Texture to Texture copy failed copying region [(" << srcSpec.copyOrigin.x
<< ", " << srcSpec.copyOrigin.y << "), (" << srcSpec.copyOrigin.x + copySize.width
<< ", " << srcSpec.copyOrigin.y + copySize.height << ")) from "
<< srcSpec.textureSize.width << " x " << srcSpec.textureSize.height
<< " texture at mip level " << srcSpec.level << " layer "
<< srcSpec.copyOrigin.z + slice << " to [(" << dstSpec.copyOrigin.x << ", "
<< dstSpec.copyOrigin.y << "), (" << dstSpec.copyOrigin.x + copySize.width << ", "
<< dstSpec.copyOrigin.y + copySize.height << ")) region of "
<< dstSpec.textureSize.width << " x " << dstSpec.textureSize.height
<< " texture at mip level " << dstSpec.level << " layer "
<< dstSpec.copyOrigin.z + slice << std::endl;
}
}
};
class CopyTests_B2B : public DawnTest {
protected:
// This is the same signature as CopyBufferToBuffer except that the buffers are replaced by
// only their size.
void DoTest(uint64_t sourceSize,
uint64_t sourceOffset,
uint64_t destinationSize,
uint64_t destinationOffset,
uint64_t copySize) {
ASSERT(sourceSize % 4 == 0);
ASSERT(destinationSize % 4 == 0);
// Create our two test buffers, destination filled with zeros, source filled with non-zeroes
std::vector<uint32_t> zeroes(static_cast<size_t>(destinationSize / sizeof(uint32_t)));
wgpu::Buffer destination =
utils::CreateBufferFromData(device, zeroes.data(), zeroes.size() * sizeof(uint32_t),
wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::CopySrc);
std::vector<uint32_t> sourceData(static_cast<size_t>(sourceSize / sizeof(uint32_t)));
for (size_t i = 0; i < sourceData.size(); i++) {
sourceData[i] = i + 1;
}
wgpu::Buffer source = utils::CreateBufferFromData(device, sourceData.data(),
sourceData.size() * sizeof(uint32_t),
wgpu::BufferUsage::CopySrc);
// Submit the copy
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.CopyBufferToBuffer(source, sourceOffset, destination, destinationOffset, copySize);
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
// Check destination is exactly the expected content.
EXPECT_BUFFER_U32_RANGE_EQ(zeroes.data(), destination, 0,
destinationOffset / sizeof(uint32_t));
EXPECT_BUFFER_U32_RANGE_EQ(sourceData.data() + sourceOffset / sizeof(uint32_t), destination,
destinationOffset, copySize / sizeof(uint32_t));
uint64_t copyEnd = destinationOffset + copySize;
EXPECT_BUFFER_U32_RANGE_EQ(zeroes.data(), destination, copyEnd,
(destinationSize - copyEnd) / sizeof(uint32_t));
}
};
// Test that copying an entire texture with 256-byte aligned dimensions works
TEST_P(CopyTests_T2B, FullTextureAligned) {
constexpr uint32_t kWidth = 256;
constexpr uint32_t kHeight = 128;
TextureSpec textureSpec;
textureSpec.textureSize = {kWidth, kHeight, 1};
textureSpec.copyOrigin = {0, 0, 0};
textureSpec.level = 0;
DoTest(textureSpec, MinimumBufferSpec(kWidth, kHeight), {kWidth, kHeight, 1});
}
// Test that copying an entire texture without 256-byte aligned dimensions works
TEST_P(CopyTests_T2B, FullTextureUnaligned) {
constexpr uint32_t kWidth = 259;
constexpr uint32_t kHeight = 127;
TextureSpec textureSpec;
textureSpec.textureSize = {kWidth, kHeight, 1};
textureSpec.copyOrigin = {0, 0, 0};
textureSpec.level = 0;
DoTest(textureSpec, MinimumBufferSpec(kWidth, kHeight), {kWidth, kHeight, 1});
}
// Test that reading pixels from a 256-byte aligned texture works
TEST_P(CopyTests_T2B, PixelReadAligned) {
constexpr uint32_t kWidth = 256;
constexpr uint32_t kHeight = 128;
BufferSpec pixelBuffer = MinimumBufferSpec(1, 1);
constexpr wgpu::Extent3D kCopySize = {1, 1, 1};
constexpr wgpu::Extent3D kTextureSize = {kWidth, kHeight, 1};
TextureSpec defaultTextureSpec;
defaultTextureSpec.textureSize = kTextureSize;
defaultTextureSpec.level = 0;
{
TextureSpec textureSpec = defaultTextureSpec;
textureSpec.copyOrigin = {0, 0, 0};
DoTest(textureSpec, pixelBuffer, kCopySize);
}
{
TextureSpec textureSpec = defaultTextureSpec;
textureSpec.copyOrigin = {kWidth - 1, 0, 0};
DoTest(textureSpec, pixelBuffer, kCopySize);
}
{
TextureSpec textureSpec = defaultTextureSpec;
textureSpec.copyOrigin = {0, kHeight - 1, 0};
DoTest(textureSpec, pixelBuffer, kCopySize);
}
{
TextureSpec textureSpec = defaultTextureSpec;
textureSpec.copyOrigin = {kWidth - 1, kHeight - 1, 0};
DoTest(textureSpec, pixelBuffer, kCopySize);
}
{
TextureSpec textureSpec = defaultTextureSpec;
textureSpec.copyOrigin = {kWidth / 3, kHeight / 7, 0};
DoTest(textureSpec, pixelBuffer, kCopySize);
}
{
TextureSpec textureSpec = defaultTextureSpec;
textureSpec.copyOrigin = {kWidth / 7, kHeight / 3, 0};
DoTest(textureSpec, pixelBuffer, kCopySize);
}
}
// Test that copying pixels from a texture that is not 256-byte aligned works
TEST_P(CopyTests_T2B, PixelReadUnaligned) {
constexpr uint32_t kWidth = 259;
constexpr uint32_t kHeight = 127;
BufferSpec pixelBuffer = MinimumBufferSpec(1, 1);
constexpr wgpu::Extent3D kCopySize = {1, 1, 1};
constexpr wgpu::Extent3D kTextureSize = {kWidth, kHeight, 1};
TextureSpec defaultTextureSpec;
defaultTextureSpec.textureSize = kTextureSize;
defaultTextureSpec.level = 0;
{
TextureSpec textureSpec = defaultTextureSpec;
textureSpec.copyOrigin = {0, 0, 0};
DoTest(textureSpec, pixelBuffer, kCopySize);
}
{
TextureSpec textureSpec = defaultTextureSpec;
textureSpec.copyOrigin = {kWidth - 1, 0, 0};
DoTest(textureSpec, pixelBuffer, kCopySize);
}
{
TextureSpec textureSpec = defaultTextureSpec;
textureSpec.copyOrigin = {0, kHeight - 1, 0};
DoTest(textureSpec, pixelBuffer, kCopySize);
}
{
TextureSpec textureSpec = defaultTextureSpec;
textureSpec.copyOrigin = {kWidth - 1, kHeight - 1, 0};
DoTest(textureSpec, pixelBuffer, kCopySize);
}
{
TextureSpec textureSpec = defaultTextureSpec;
textureSpec.copyOrigin = {kWidth / 3, kHeight / 7, 0};
DoTest(textureSpec, pixelBuffer, kCopySize);
}
{
TextureSpec textureSpec = defaultTextureSpec;
textureSpec.copyOrigin = {kWidth / 7, kHeight / 3, 0};
DoTest(textureSpec, pixelBuffer, kCopySize);
}
}
// Test that copying regions with 256-byte aligned sizes works
TEST_P(CopyTests_T2B, TextureRegionAligned) {
constexpr uint32_t kWidth = 256;
constexpr uint32_t kHeight = 128;
for (unsigned int w : {64, 128, 256}) {
for (unsigned int h : { 16, 32, 48 }) {
TextureSpec textureSpec;
textureSpec.copyOrigin = {0, 0, 0};
textureSpec.level = 0;
textureSpec.textureSize = {kWidth, kHeight, 1};
DoTest(textureSpec, MinimumBufferSpec(w, h), {w, h, 1});
}
}
}
// Test that copying regions without 256-byte aligned sizes works
TEST_P(CopyTests_T2B, TextureRegionUnaligned) {
constexpr uint32_t kWidth = 256;
constexpr uint32_t kHeight = 128;
TextureSpec defaultTextureSpec;
defaultTextureSpec.copyOrigin = {0, 0, 0};
defaultTextureSpec.level = 0;
defaultTextureSpec.textureSize = {kWidth, kHeight, 1};
for (unsigned int w : {13, 63, 65}) {
for (unsigned int h : { 17, 19, 63 }) {
TextureSpec textureSpec = defaultTextureSpec;
DoTest(textureSpec, MinimumBufferSpec(w, h), {w, h, 1});
}
}
}
// Test that copying mips with 256-byte aligned sizes works
TEST_P(CopyTests_T2B, TextureMipAligned) {
constexpr uint32_t kWidth = 256;
constexpr uint32_t kHeight = 128;
TextureSpec defaultTextureSpec;
defaultTextureSpec.copyOrigin = {0, 0, 0};
defaultTextureSpec.textureSize = {kWidth, kHeight, 1};
for (unsigned int i = 1; i < 4; ++i) {
TextureSpec textureSpec = defaultTextureSpec;
textureSpec.level = i;
DoTest(textureSpec, MinimumBufferSpec(kWidth >> i, kHeight >> i),
{kWidth >> i, kHeight >> i, 1});
}
}
// Test that copying mips without 256-byte aligned sizes works
TEST_P(CopyTests_T2B, TextureMipUnaligned) {
constexpr uint32_t kWidth = 259;
constexpr uint32_t kHeight = 127;
TextureSpec defaultTextureSpec;
defaultTextureSpec.copyOrigin = {0, 0, 0};
defaultTextureSpec.textureSize = {kWidth, kHeight, 1};
for (unsigned int i = 1; i < 4; ++i) {
TextureSpec textureSpec = defaultTextureSpec;
textureSpec.level = i;
DoTest(textureSpec, MinimumBufferSpec(kWidth >> i, kHeight >> i),
{kWidth >> i, kHeight >> i, 1});
}
}
// Test that copying with a 512-byte aligned buffer offset works
TEST_P(CopyTests_T2B, OffsetBufferAligned) {
constexpr uint32_t kWidth = 256;
constexpr uint32_t kHeight = 128;
TextureSpec textureSpec;
textureSpec.copyOrigin = {0, 0, 0};
textureSpec.textureSize = {kWidth, kHeight, 1};
textureSpec.level = 0;
for (unsigned int i = 0; i < 3; ++i) {
BufferSpec bufferSpec = MinimumBufferSpec(kWidth, kHeight);
uint64_t offset = 512 * i;
bufferSpec.size += offset;
bufferSpec.offset += offset;
DoTest(textureSpec, bufferSpec, {kWidth, kHeight, 1});
}
}
// Test that copying without a 512-byte aligned buffer offset works
TEST_P(CopyTests_T2B, OffsetBufferUnaligned) {
constexpr uint32_t kWidth = 128;
constexpr uint32_t kHeight = 128;
TextureSpec textureSpec;
textureSpec.copyOrigin = {0, 0, 0};
textureSpec.textureSize = {kWidth, kHeight, 1};
textureSpec.level = 0;
const uint32_t bytesPerTexel = utils::GetTexelBlockSizeInBytes(kTextureFormat);
for (uint32_t i = bytesPerTexel; i < 512; i += bytesPerTexel * 9) {
BufferSpec bufferSpec = MinimumBufferSpec(kWidth, kHeight);
bufferSpec.size += i;
bufferSpec.offset += i;
DoTest(textureSpec, bufferSpec, {kWidth, kHeight, 1});
}
}
// Test that copying without a 512-byte aligned buffer offset that is greater than the bytes per row
// works
TEST_P(CopyTests_T2B, OffsetBufferUnalignedSmallRowPitch) {
constexpr uint32_t kWidth = 32;
constexpr uint32_t kHeight = 128;
TextureSpec textureSpec;
textureSpec.copyOrigin = {0, 0, 0};
textureSpec.textureSize = {kWidth, kHeight, 1};
textureSpec.level = 0;
const uint32_t bytesPerTexel = utils::GetTexelBlockSizeInBytes(kTextureFormat);
for (uint32_t i = 256 + bytesPerTexel; i < 512; i += bytesPerTexel * 9) {
BufferSpec bufferSpec = MinimumBufferSpec(kWidth, kHeight);
bufferSpec.size += i;
bufferSpec.offset += i;
DoTest(textureSpec, bufferSpec, {kWidth, kHeight, 1});
}
}
// Test that copying with a greater bytes per row than needed on a 256-byte aligned texture works
TEST_P(CopyTests_T2B, RowPitchAligned) {
constexpr uint32_t kWidth = 256;
constexpr uint32_t kHeight = 128;
TextureSpec textureSpec;
textureSpec.copyOrigin = {0, 0, 0};
textureSpec.textureSize = {kWidth, kHeight, 1};
textureSpec.level = 0;
BufferSpec bufferSpec = MinimumBufferSpec(kWidth, kHeight);
for (unsigned int i = 1; i < 4; ++i) {
bufferSpec.bytesPerRow += 256;
bufferSpec.size += 256 * kHeight;
DoTest(textureSpec, bufferSpec, {kWidth, kHeight, 1});
}
}
// Test that copying with a greater bytes per row than needed on a texture that is not 256-byte
// aligned works
TEST_P(CopyTests_T2B, RowPitchUnaligned) {
constexpr uint32_t kWidth = 259;
constexpr uint32_t kHeight = 127;
TextureSpec textureSpec;
textureSpec.copyOrigin = {0, 0, 0};
textureSpec.textureSize = {kWidth, kHeight, 1};
textureSpec.level = 0;
BufferSpec bufferSpec = MinimumBufferSpec(kWidth, kHeight);
for (unsigned int i = 1; i < 4; ++i) {
bufferSpec.bytesPerRow += 256;
bufferSpec.size += 256 * kHeight;
DoTest(textureSpec, bufferSpec, {kWidth, kHeight, 1});
}
}
// Test that copying whole texture 2D array layers in one texture-to-buffer-copy works.
TEST_P(CopyTests_T2B, Texture2DArrayRegion) {
// TODO(jiawei.shao@intel.com): investigate why copies with multiple texture array layer fail
// with swiftshader.
DAWN_SKIP_TEST_IF(IsSwiftshader());
constexpr uint32_t kWidth = 256;
constexpr uint32_t kHeight = 128;
constexpr uint32_t kLayers = 6u;
TextureSpec textureSpec;
textureSpec.copyOrigin = {0, 0, 0};
textureSpec.textureSize = {kWidth, kHeight, kLayers};
textureSpec.level = 0;
DoTest(textureSpec, MinimumBufferSpec(kWidth, kHeight, kLayers), {kWidth, kHeight, kLayers});
}
// Test that copying a range of texture 2D array layers in one texture-to-buffer-copy works.
TEST_P(CopyTests_T2B, Texture2DArraySubRegion) {
// TODO(jiawei.shao@intel.com): investigate why copies with multiple texture array layer fail
// with swiftshader.
DAWN_SKIP_TEST_IF(IsSwiftshader());
constexpr uint32_t kWidth = 256;
constexpr uint32_t kHeight = 128;
constexpr uint32_t kLayers = 6u;
constexpr uint32_t kBaseLayer = 2u;
constexpr uint32_t kCopyLayers = 3u;
TextureSpec textureSpec;
textureSpec.copyOrigin = {0, 0, kBaseLayer};
textureSpec.textureSize = {kWidth, kHeight, kLayers};
textureSpec.level = 0;
DoTest(textureSpec, MinimumBufferSpec(kWidth, kHeight, kCopyLayers),
{kWidth, kHeight, kCopyLayers});
}
// Test that copying texture 2D array mips with 256-byte aligned sizes works
TEST_P(CopyTests_T2B, Texture2DArrayMip) {
// TODO(jiawei.shao@intel.com): investigate why copies with multiple texture array layers fail
// with swiftshader.
DAWN_SKIP_TEST_IF(IsSwiftshader());
constexpr uint32_t kWidth = 256;
constexpr uint32_t kHeight = 128;
constexpr uint32_t kLayers = 6u;
TextureSpec defaultTextureSpec;
defaultTextureSpec.copyOrigin = {0, 0, 0};
defaultTextureSpec.textureSize = {kWidth, kHeight, kLayers};
for (unsigned int i = 1; i < 4; ++i) {
TextureSpec textureSpec = defaultTextureSpec;
textureSpec.level = i;
DoTest(textureSpec, MinimumBufferSpec(kWidth >> i, kHeight >> i, kLayers),
{kWidth >> i, kHeight >> i, kLayers});
}
}
// Test that copying from a range of texture 2D array layers in one texture-to-buffer-copy when
// RowsPerImage is not equal to the height of the texture works.
TEST_P(CopyTests_T2B, Texture2DArrayRegionNonzeroRowsPerImage) {
// TODO(jiawei.shao@intel.com): investigate why copies with multiple texture array layers fail
// with swiftshader.
DAWN_SKIP_TEST_IF(IsSwiftshader());
constexpr uint32_t kWidth = 256;
constexpr uint32_t kHeight = 128;
constexpr uint32_t kLayers = 6u;
constexpr uint32_t kBaseLayer = 2u;
constexpr uint32_t kCopyLayers = 3u;
constexpr uint32_t kRowsPerImage = kHeight * 2;
TextureSpec textureSpec;
textureSpec.copyOrigin = {0, 0, kBaseLayer};
textureSpec.textureSize = {kWidth, kHeight, kLayers};
textureSpec.level = 0;
BufferSpec bufferSpec = MinimumBufferSpec(kWidth, kRowsPerImage, kCopyLayers, false);
bufferSpec.rowsPerImage = kRowsPerImage;
DoTest(textureSpec, bufferSpec, {kWidth, kHeight, kCopyLayers});
}
DAWN_INSTANTIATE_TEST(CopyTests_T2B, D3D12Backend(), MetalBackend(), OpenGLBackend(), VulkanBackend());
// Test that copying an entire texture with 256-byte aligned dimensions works
TEST_P(CopyTests_B2T, FullTextureAligned) {
constexpr uint32_t kWidth = 256;
constexpr uint32_t kHeight = 128;
TextureSpec textureSpec;
textureSpec.textureSize = {kWidth, kHeight, 1};
textureSpec.copyOrigin = {0, 0, 0};
textureSpec.level = 0;
DoTest(textureSpec, MinimumBufferSpec(kWidth, kHeight), {kWidth, kHeight, 1});
}
// Test that copying an entire texture without 256-byte aligned dimensions works
TEST_P(CopyTests_B2T, FullTextureUnaligned) {
constexpr uint32_t kWidth = 259;
constexpr uint32_t kHeight = 127;
TextureSpec textureSpec;
textureSpec.textureSize = {kWidth, kHeight, 1};
textureSpec.copyOrigin = {0, 0, 0};
textureSpec.level = 0;
DoTest(textureSpec, MinimumBufferSpec(kWidth, kHeight), {kWidth, kHeight, 1});
}
// Test that reading pixels from a 256-byte aligned texture works
TEST_P(CopyTests_B2T, PixelReadAligned) {
constexpr uint32_t kWidth = 256;
constexpr uint32_t kHeight = 128;
BufferSpec pixelBuffer = MinimumBufferSpec(1, 1);
constexpr wgpu::Extent3D kCopySize = {1, 1, 1};
constexpr wgpu::Extent3D kTextureSize = {kWidth, kHeight, 1};
TextureSpec defaultTextureSpec;
defaultTextureSpec.textureSize = kTextureSize;
defaultTextureSpec.level = 0;
{
TextureSpec textureSpec = defaultTextureSpec;
textureSpec.copyOrigin = {0, 0, 0};
DoTest(textureSpec, pixelBuffer, kCopySize);
}
{
TextureSpec textureSpec = defaultTextureSpec;
textureSpec.copyOrigin = {kWidth - 1, 0, 0};
DoTest(textureSpec, pixelBuffer, kCopySize);
}
{
TextureSpec textureSpec = defaultTextureSpec;
textureSpec.copyOrigin = {0, kHeight - 1, 0};
DoTest(textureSpec, pixelBuffer, kCopySize);
}
{
TextureSpec textureSpec = defaultTextureSpec;
textureSpec.copyOrigin = {kWidth - 1, kHeight - 1, 0};
DoTest(textureSpec, pixelBuffer, kCopySize);
}
{
TextureSpec textureSpec = defaultTextureSpec;
textureSpec.copyOrigin = {kWidth / 3, kHeight / 7, 0};
DoTest(textureSpec, pixelBuffer, kCopySize);
}
{
TextureSpec textureSpec = defaultTextureSpec;
textureSpec.copyOrigin = {kWidth / 7, kHeight / 3, 0};
DoTest(textureSpec, pixelBuffer, kCopySize);
}
}
// Test that copying pixels from a texture that is not 256-byte aligned works
TEST_P(CopyTests_B2T, PixelReadUnaligned) {
constexpr uint32_t kWidth = 259;
constexpr uint32_t kHeight = 127;
BufferSpec pixelBuffer = MinimumBufferSpec(1, 1);
constexpr wgpu::Extent3D kCopySize = {1, 1, 1};
constexpr wgpu::Extent3D kTextureSize = {kWidth, kHeight, 1};
TextureSpec defaultTextureSpec;
defaultTextureSpec.textureSize = kTextureSize;
defaultTextureSpec.level = 0;
{
TextureSpec textureSpec = defaultTextureSpec;
textureSpec.copyOrigin = {0, 0, 0};
DoTest(textureSpec, pixelBuffer, kCopySize);
}
{
TextureSpec textureSpec = defaultTextureSpec;
textureSpec.copyOrigin = {kWidth - 1, 0, 0};
DoTest(textureSpec, pixelBuffer, kCopySize);
}
{
TextureSpec textureSpec = defaultTextureSpec;
textureSpec.copyOrigin = {0, kHeight - 1, 0};
DoTest(textureSpec, pixelBuffer, kCopySize);
}
{
TextureSpec textureSpec = defaultTextureSpec;
textureSpec.copyOrigin = {kWidth - 1, kHeight - 1, 0};
DoTest(textureSpec, pixelBuffer, kCopySize);
}
{
TextureSpec textureSpec = defaultTextureSpec;
textureSpec.copyOrigin = {kWidth / 3, kHeight / 7, 0};
DoTest(textureSpec, pixelBuffer, kCopySize);
}
{
TextureSpec textureSpec = defaultTextureSpec;
textureSpec.copyOrigin = {kWidth / 7, kHeight / 3, 0};
DoTest(textureSpec, pixelBuffer, kCopySize);
}
}
// Test that copying regions with 256-byte aligned sizes works
TEST_P(CopyTests_B2T, TextureRegionAligned) {
constexpr uint32_t kWidth = 256;
constexpr uint32_t kHeight = 128;
for (unsigned int w : {64, 128, 256}) {
for (unsigned int h : { 16, 32, 48 }) {
TextureSpec textureSpec;
textureSpec.copyOrigin = {0, 0, 0};
textureSpec.level = 0;
textureSpec.textureSize = {kWidth, kHeight, 1};
DoTest(textureSpec, MinimumBufferSpec(w, h), {w, h, 1});
}
}
}
// Test that copying regions without 256-byte aligned sizes works
TEST_P(CopyTests_B2T, TextureRegionUnaligned) {
constexpr uint32_t kWidth = 256;
constexpr uint32_t kHeight = 128;
TextureSpec defaultTextureSpec;
defaultTextureSpec.copyOrigin = {0, 0, 0};
defaultTextureSpec.level = 0;
defaultTextureSpec.textureSize = {kWidth, kHeight, 1};
for (unsigned int w : {13, 63, 65}) {
for (unsigned int h : {17, 19, 63}) {
TextureSpec textureSpec = defaultTextureSpec;
DoTest(textureSpec, MinimumBufferSpec(w, h), {w, h, 1});
}
}
}
// Test that copying mips with 256-byte aligned sizes works
TEST_P(CopyTests_B2T, TextureMipAligned) {
constexpr uint32_t kWidth = 256;
constexpr uint32_t kHeight = 128;
TextureSpec defaultTextureSpec;
defaultTextureSpec.copyOrigin = {0, 0, 0};
defaultTextureSpec.textureSize = {kWidth, kHeight, 1};
for (unsigned int i = 1; i < 4; ++i) {
TextureSpec textureSpec = defaultTextureSpec;
textureSpec.level = i;
DoTest(textureSpec, MinimumBufferSpec(kWidth >> i, kHeight >> i),
{kWidth >> i, kHeight >> i, 1});
}
}
// Test that copying mips without 256-byte aligned sizes works
TEST_P(CopyTests_B2T, TextureMipUnaligned) {
constexpr uint32_t kWidth = 259;
constexpr uint32_t kHeight = 127;
TextureSpec defaultTextureSpec;
defaultTextureSpec.copyOrigin = {0, 0, 0};
defaultTextureSpec.textureSize = {kWidth, kHeight, 1};
for (unsigned int i = 1; i < 4; ++i) {
TextureSpec textureSpec = defaultTextureSpec;
textureSpec.level = i;
DoTest(textureSpec, MinimumBufferSpec(kWidth >> i, kHeight >> i),
{kWidth >> i, kHeight >> i, 1});
}
}
// Test that copying with a 512-byte aligned buffer offset works
TEST_P(CopyTests_B2T, OffsetBufferAligned) {
constexpr uint32_t kWidth = 256;
constexpr uint32_t kHeight = 128;
TextureSpec textureSpec;
textureSpec.copyOrigin = {0, 0, 0};
textureSpec.textureSize = {kWidth, kHeight, 1};
textureSpec.level = 0;
for (unsigned int i = 0; i < 3; ++i) {
BufferSpec bufferSpec = MinimumBufferSpec(kWidth, kHeight);
uint64_t offset = 512 * i;
bufferSpec.size += offset;
bufferSpec.offset += offset;
DoTest(textureSpec, bufferSpec, {kWidth, kHeight, 1});
}
}
// Test that copying without a 512-byte aligned buffer offset works
TEST_P(CopyTests_B2T, OffsetBufferUnaligned) {
constexpr uint32_t kWidth = 256;
constexpr uint32_t kHeight = 128;
TextureSpec textureSpec;
textureSpec.copyOrigin = {0, 0, 0};
textureSpec.textureSize = {kWidth, kHeight, 1};
textureSpec.level = 0;
const uint32_t bytesPerTexel = utils::GetTexelBlockSizeInBytes(kTextureFormat);
for (uint32_t i = bytesPerTexel; i < 512; i += bytesPerTexel * 9) {
BufferSpec bufferSpec = MinimumBufferSpec(kWidth, kHeight);
bufferSpec.size += i;
bufferSpec.offset += i;
DoTest(textureSpec, bufferSpec, {kWidth, kHeight, 1});
}
}
// Test that copying without a 512-byte aligned buffer offset that is greater than the bytes per row
// works
TEST_P(CopyTests_B2T, OffsetBufferUnalignedSmallRowPitch) {
constexpr uint32_t kWidth = 32;
constexpr uint32_t kHeight = 128;
TextureSpec textureSpec;
textureSpec.copyOrigin = {0, 0, 0};
textureSpec.textureSize = {kWidth, kHeight, 1};
textureSpec.level = 0;
const uint32_t bytesPerTexel = utils::GetTexelBlockSizeInBytes(kTextureFormat);
for (uint32_t i = 256 + bytesPerTexel; i < 512; i += bytesPerTexel * 9) {
BufferSpec bufferSpec = MinimumBufferSpec(kWidth, kHeight);
bufferSpec.size += i;
bufferSpec.offset += i;
DoTest(textureSpec, bufferSpec, {kWidth, kHeight, 1});
}
}
// Test that copying with a greater bytes per row than needed on a 256-byte aligned texture works
TEST_P(CopyTests_B2T, RowPitchAligned) {
constexpr uint32_t kWidth = 256;
constexpr uint32_t kHeight = 128;
TextureSpec textureSpec;
textureSpec.copyOrigin = {0, 0, 0};
textureSpec.textureSize = {kWidth, kHeight, 1};
textureSpec.level = 0;
BufferSpec bufferSpec = MinimumBufferSpec(kWidth, kHeight);
for (unsigned int i = 1; i < 4; ++i) {
bufferSpec.bytesPerRow += 256;
bufferSpec.size += 256 * kHeight;
DoTest(textureSpec, bufferSpec, {kWidth, kHeight, 1});
}
}
// Test that copying with a greater bytes per row than needed on a texture that is not 256-byte
// aligned works
TEST_P(CopyTests_B2T, RowPitchUnaligned) {
constexpr uint32_t kWidth = 259;
constexpr uint32_t kHeight = 127;
TextureSpec textureSpec;
textureSpec.copyOrigin = {0, 0, 0};
textureSpec.textureSize = {kWidth, kHeight, 1};
textureSpec.level = 0;
BufferSpec bufferSpec = MinimumBufferSpec(kWidth, kHeight);
for (unsigned int i = 1; i < 4; ++i) {
bufferSpec.bytesPerRow += 256;
bufferSpec.size += 256 * kHeight;
DoTest(textureSpec, bufferSpec, {kWidth, kHeight, 1});
}
}
// Test that copying whole texture 2D array layers in one texture-to-buffer-copy works.
TEST_P(CopyTests_B2T, Texture2DArrayRegion) {
// TODO(jiawei.shao@intel.com): investigate why copies with multiple texture array layers fail
// with swiftshader.
DAWN_SKIP_TEST_IF(IsSwiftshader());
constexpr uint32_t kWidth = 256;
constexpr uint32_t kHeight = 128;
constexpr uint32_t kLayers = 6u;
TextureSpec textureSpec;
textureSpec.copyOrigin = {0, 0, 0};
textureSpec.textureSize = {kWidth, kHeight, kLayers};
textureSpec.level = 0;
DoTest(textureSpec, MinimumBufferSpec(kWidth, kHeight, kLayers), {kWidth, kHeight, kLayers});
}
// Test that copying a range of texture 2D array layers in one texture-to-buffer-copy works.
TEST_P(CopyTests_B2T, Texture2DArraySubRegion) {
// TODO(jiawei.shao@intel.com): investigate why copies with multiple texture array layers fail
// with swiftshader.
DAWN_SKIP_TEST_IF(IsSwiftshader());
constexpr uint32_t kWidth = 256;
constexpr uint32_t kHeight = 128;
constexpr uint32_t kLayers = 6u;
constexpr uint32_t kBaseLayer = 2u;
constexpr uint32_t kCopyLayers = 3u;
TextureSpec textureSpec;
textureSpec.copyOrigin = {0, 0, kBaseLayer};
textureSpec.textureSize = {kWidth, kHeight, kLayers};
textureSpec.level = 0;
DoTest(textureSpec, MinimumBufferSpec(kWidth, kHeight, kCopyLayers),
{kWidth, kHeight, kCopyLayers});
}
// Test that copying into a range of texture 2D array layers in one texture-to-buffer-copy when
// RowsPerImage is not equal to the height of the texture works.
TEST_P(CopyTests_B2T, Texture2DArrayRegionNonzeroRowsPerImage) {
// TODO(jiawei.shao@intel.com): investigate why copies with multiple texture array layers fail
// with swiftshader.
DAWN_SKIP_TEST_IF(IsSwiftshader());
constexpr uint32_t kWidth = 256;
constexpr uint32_t kHeight = 128;
constexpr uint32_t kLayers = 6u;
constexpr uint32_t kBaseLayer = 2u;
constexpr uint32_t kCopyLayers = 3u;
constexpr uint32_t kRowsPerImage = kHeight * 2;
TextureSpec textureSpec;
textureSpec.copyOrigin = {0, 0, kBaseLayer};
textureSpec.textureSize = {kWidth, kHeight, kLayers};
textureSpec.level = 0;
BufferSpec bufferSpec = MinimumBufferSpec(kWidth, kRowsPerImage, kCopyLayers, false);
bufferSpec.rowsPerImage = kRowsPerImage;
DoTest(textureSpec, bufferSpec, {kWidth, kHeight, kCopyLayers});
}
DAWN_INSTANTIATE_TEST(CopyTests_B2T, D3D12Backend(), MetalBackend(), OpenGLBackend(), VulkanBackend());
TEST_P(CopyTests_T2T, Texture) {
constexpr uint32_t kWidth = 256;
constexpr uint32_t kHeight = 128;
TextureSpec textureSpec;
textureSpec.copyOrigin = {0, 0, 0};
textureSpec.level = 0;
textureSpec.textureSize = {kWidth, kHeight, 1};
DoTest(textureSpec, textureSpec, {kWidth, kHeight, 1});
}
TEST_P(CopyTests_T2T, TextureRegion) {
constexpr uint32_t kWidth = 256;
constexpr uint32_t kHeight = 128;
TextureSpec defaultTextureSpec;
defaultTextureSpec.copyOrigin = {0, 0, 0};
defaultTextureSpec.level = 0;
defaultTextureSpec.textureSize = {kWidth, kHeight, 1};
for (unsigned int w : {64, 128, 256}) {
for (unsigned int h : {16, 32, 48}) {
TextureSpec textureSpec = defaultTextureSpec;
DoTest(textureSpec, textureSpec, {w, h, 1});
}
}
}
// Test copying the whole 2D array texture.
TEST_P(CopyTests_T2T, Texture2DArray) {
// TODO(jiawei.shao@intel.com): investigate why this test fails with swiftshader.
DAWN_SKIP_TEST_IF(IsSwiftshader());
constexpr uint32_t kWidth = 256;
constexpr uint32_t kHeight = 128;
constexpr uint32_t kLayers = 6u;
TextureSpec textureSpec;
textureSpec.copyOrigin = {0, 0, 0};
textureSpec.level = 0;
textureSpec.textureSize = {kWidth, kHeight, kLayers};
DoTest(textureSpec, textureSpec, {kWidth, kHeight, kLayers});
}
// Test copying a subresource region of the 2D array texture.
TEST_P(CopyTests_T2T, Texture2DArrayRegion) {
// TODO(jiawei.shao@intel.com): investigate why this test fails with swiftshader.
DAWN_SKIP_TEST_IF(IsSwiftshader());
constexpr uint32_t kWidth = 256;
constexpr uint32_t kHeight = 128;
constexpr uint32_t kLayers = 6u;
TextureSpec defaultTextureSpec;
defaultTextureSpec.copyOrigin = {0, 0, 0};
defaultTextureSpec.level = 0;
defaultTextureSpec.textureSize = {kWidth, kHeight, kLayers};
for (unsigned int w : {64, 128, 256}) {
for (unsigned int h : {16, 32, 48}) {
TextureSpec textureSpec = defaultTextureSpec;
DoTest(textureSpec, textureSpec, {w, h, kLayers});
}
}
}
// Test copying one slice of a 2D array texture.
TEST_P(CopyTests_T2T, Texture2DArrayCopyOneSlice) {
constexpr uint32_t kWidth = 256;
constexpr uint32_t kHeight = 128;
constexpr uint32_t kLayers = 6u;
constexpr uint32_t kSrcBaseLayer = 1u;
constexpr uint32_t kDstBaseLayer = 3u;
constexpr uint32_t kCopyArrayLayerCount = 1u;
TextureSpec defaultTextureSpec;
defaultTextureSpec.textureSize = {kWidth, kHeight, kLayers};
defaultTextureSpec.level = 0;
TextureSpec srcTextureSpec = defaultTextureSpec;
srcTextureSpec.copyOrigin = {0, 0, kSrcBaseLayer};
TextureSpec dstTextureSpec = defaultTextureSpec;
dstTextureSpec.copyOrigin = {0, 0, kDstBaseLayer};
DoTest(srcTextureSpec, dstTextureSpec, {kWidth, kHeight, kCopyArrayLayerCount});
}
// Test copying multiple contiguous slices of a 2D array texture.
TEST_P(CopyTests_T2T, Texture2DArrayCopyMultipleSlices) {
// TODO(jiawei.shao@intel.com): investigate why this test fails with swiftshader.
DAWN_SKIP_TEST_IF(IsSwiftshader());
constexpr uint32_t kWidth = 256;
constexpr uint32_t kHeight = 128;
constexpr uint32_t kLayers = 6u;
constexpr uint32_t kSrcBaseLayer = 0u;
constexpr uint32_t kDstBaseLayer = 3u;
constexpr uint32_t kCopyArrayLayerCount = 3u;
TextureSpec defaultTextureSpec;
defaultTextureSpec.textureSize = {kWidth, kHeight, kLayers};
defaultTextureSpec.level = 0;
TextureSpec srcTextureSpec = defaultTextureSpec;
srcTextureSpec.copyOrigin = {0, 0, kSrcBaseLayer};
TextureSpec dstTextureSpec = defaultTextureSpec;
dstTextureSpec.copyOrigin = {0, 0, kDstBaseLayer};
DoTest(srcTextureSpec, dstTextureSpec, {kWidth, kHeight, kCopyArrayLayerCount});
}
// Test copying one texture slice within the same texture.
TEST_P(CopyTests_T2T, CopyWithinSameTextureOneSlice) {
constexpr uint32_t kWidth = 256u;
constexpr uint32_t kHeight = 128u;
constexpr uint32_t kLayers = 6u;
constexpr uint32_t kSrcBaseLayer = 0u;
constexpr uint32_t kDstBaseLayer = 3u;
constexpr uint32_t kCopyArrayLayerCount = 1u;
TextureSpec defaultTextureSpec;
defaultTextureSpec.textureSize = {kWidth, kHeight, kLayers};
defaultTextureSpec.level = 0;
TextureSpec srcTextureSpec = defaultTextureSpec;
srcTextureSpec.copyOrigin = {0, 0, kSrcBaseLayer};
TextureSpec dstTextureSpec = defaultTextureSpec;
dstTextureSpec.copyOrigin = {0, 0, kDstBaseLayer};
DoTest(srcTextureSpec, dstTextureSpec, {kWidth, kHeight, kCopyArrayLayerCount}, true);
}
// Test copying multiple contiguous texture slices within the same texture with non-overlapped
// slices.
TEST_P(CopyTests_T2T, CopyWithinSameTextureNonOverlappedSlices) {
// TODO(jiawei.shao@intel.com): investigate why this test fails with swiftshader.
DAWN_SKIP_TEST_IF(IsSwiftshader());
constexpr uint32_t kWidth = 256u;
constexpr uint32_t kHeight = 128u;
constexpr uint32_t kLayers = 6u;
constexpr uint32_t kSrcBaseLayer = 0u;
constexpr uint32_t kDstBaseLayer = 3u;
constexpr uint32_t kCopyArrayLayerCount = 3u;
TextureSpec defaultTextureSpec;
defaultTextureSpec.textureSize = {kWidth, kHeight, kLayers};
defaultTextureSpec.level = 0;
TextureSpec srcTextureSpec = defaultTextureSpec;
srcTextureSpec.copyOrigin = {0, 0, kSrcBaseLayer};
TextureSpec dstTextureSpec = defaultTextureSpec;
dstTextureSpec.copyOrigin = {0, 0, kDstBaseLayer};
DoTest(srcTextureSpec, dstTextureSpec, {kWidth, kHeight, kCopyArrayLayerCount}, true);
}
TEST_P(CopyTests_T2T, TextureMip) {
constexpr uint32_t kWidth = 256;
constexpr uint32_t kHeight = 128;
TextureSpec defaultTextureSpec;
defaultTextureSpec.copyOrigin = {0, 0, 0};
defaultTextureSpec.textureSize = {kWidth, kHeight, 1};
for (unsigned int i = 1; i < 4; ++i) {
TextureSpec textureSpec = defaultTextureSpec;
textureSpec.level = i;
DoTest(textureSpec, textureSpec, {kWidth >> i, kHeight >> i, 1});
}
}
TEST_P(CopyTests_T2T, SingleMipSrcMultipleMipDst) {
constexpr uint32_t kWidth = 256;
constexpr uint32_t kHeight = 128;
TextureSpec defaultTextureSpec;
defaultTextureSpec.copyOrigin = {0, 0, 0};
for (unsigned int i = 1; i < 4; ++i) {
TextureSpec srcTextureSpec = defaultTextureSpec;
srcTextureSpec.textureSize = {kWidth >> i, kHeight >> i, 1};
srcTextureSpec.level = 0;
TextureSpec dstTextureSpec = defaultTextureSpec;
dstTextureSpec.textureSize = {kWidth, kHeight, 1};
dstTextureSpec.level = i;
DoTest(srcTextureSpec, dstTextureSpec, {kWidth >> i, kHeight >> i, 1});
}
}
TEST_P(CopyTests_T2T, MultipleMipSrcSingleMipDst) {
constexpr uint32_t kWidth = 256;
constexpr uint32_t kHeight = 128;
TextureSpec defaultTextureSpec;
defaultTextureSpec.copyOrigin = {0, 0, 0};
for (unsigned int i = 1; i < 4; ++i) {
TextureSpec srcTextureSpec = defaultTextureSpec;
srcTextureSpec.textureSize = {kWidth, kHeight, 1};
srcTextureSpec.level = i;
TextureSpec dstTextureSpec = defaultTextureSpec;
dstTextureSpec.textureSize = {kWidth >> i, kHeight >> i, 1};
dstTextureSpec.level = 0;
DoTest(srcTextureSpec, dstTextureSpec, {kWidth >> i, kHeight >> i, 1});
}
}
DAWN_INSTANTIATE_TEST(CopyTests_T2T, D3D12Backend(), MetalBackend(), OpenGLBackend(), VulkanBackend());
static constexpr uint64_t kSmallBufferSize = 4;
static constexpr uint64_t kLargeBufferSize = 1 << 16;
// Test copying full buffers
TEST_P(CopyTests_B2B, FullCopy) {
DoTest(kSmallBufferSize, 0, kSmallBufferSize, 0, kSmallBufferSize);
DoTest(kLargeBufferSize, 0, kLargeBufferSize, 0, kLargeBufferSize);
}
// Test copying small pieces of a buffer at different corner case offsets
TEST_P(CopyTests_B2B, SmallCopyInBigBuffer) {
constexpr uint64_t kEndOffset = kLargeBufferSize - kSmallBufferSize;
DoTest(kLargeBufferSize, 0, kLargeBufferSize, 0, kSmallBufferSize);
DoTest(kLargeBufferSize, kEndOffset, kLargeBufferSize, 0, kSmallBufferSize);
DoTest(kLargeBufferSize, 0, kLargeBufferSize, kEndOffset, kSmallBufferSize);
DoTest(kLargeBufferSize, kEndOffset, kLargeBufferSize, kEndOffset, kSmallBufferSize);
}
// Test zero-size copies
TEST_P(CopyTests_B2B, ZeroSizedCopy) {
DoTest(kLargeBufferSize, 0, kLargeBufferSize, 0, 0);
DoTest(kLargeBufferSize, 0, kLargeBufferSize, kLargeBufferSize, 0);
DoTest(kLargeBufferSize, kLargeBufferSize, kLargeBufferSize, 0, 0);
DoTest(kLargeBufferSize, kLargeBufferSize, kLargeBufferSize, kLargeBufferSize, 0);
}
DAWN_INSTANTIATE_TEST(CopyTests_B2B,
D3D12Backend(),
MetalBackend(),
OpenGLBackend(),
VulkanBackend());