blob: dcbc0824efbf12ec48b25c6ac16fc279ffc450e2 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture3D<int4> arg_0 : register(u0, space1);
int4 textureLoad_03e03e() {
int4 res = arg_0.Load(int3((1).xxx));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_03e03e()));
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_03e03e()));
return;
}