blob: e6779c43dc9b144aea383f11e255cc279fd95063 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
int4 textureLoad_03e03e(texture3d<int, access::read_write> tint_symbol) {
int4 res = tint_symbol.read(uint3(int3(1)));
return res;
}
fragment void fragment_main(device int4* tint_symbol_1 [[buffer(0)]], texture3d<int, access::read_write> tint_symbol_2 [[texture(0)]]) {
*(tint_symbol_1) = textureLoad_03e03e(tint_symbol_2);
return;
}
kernel void compute_main(device int4* tint_symbol_3 [[buffer(0)]], texture3d<int, access::read_write> tint_symbol_4 [[texture(0)]]) {
*(tint_symbol_3) = textureLoad_03e03e(tint_symbol_4);
return;
}