blob: 1b5b7b1775b2be707eb866053785f51517f850ac [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2D<uint4> arg_0 : register(u0, space1);
uint4 textureLoad_170593() {
uint4 res = arg_0.Load(int2((1).xx));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_170593()));
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_170593()));
return;
}