blob: cabaf4ab4d9e271eee953ac8eb81e0261213adc2 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2D<uint4> arg_0 : register(u0, space1);
uint4 textureLoad_25b67f() {
uint4 res = uint4(arg_0.Load(int3(int2((1u).xx), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, textureLoad_25b67f());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, textureLoad_25b67f());
}