blob: cbde55ddeb77d0436a024674b80a3dc44a8f84db [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture1D<float4> arg_0 : register(u0, space1);
float4 textureLoad_35a5e2() {
float4 res = arg_0.Load(1);
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_35a5e2()));
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_35a5e2()));
return;
}