blob: 933dfed0c6b0bc7ab042c18a816a15f7854c383f [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
uint4 textureLoad_3a2350() {
uint4 res = arg_0.Load(int3((1).xx, int(1u)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_3a2350()));
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_3a2350()));
return;
}