blob: 126cdb6aa13ffba569181243aced95e7c9c03cba [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<int4> arg_0 : register(u0, space1);
int4 textureLoad_424afd() {
int2 v = int2((int(1)).xx);
int4 res = int4(arg_0.Load(int4(v, int(int(1)), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_424afd()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_424afd()));
}