blob: f8e3f5c5051c04f149e132bc538176bc76ecee70 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2D<int4> arg_0 : register(u0, space1);
int4 textureLoad_5cd3fc() {
int4 res = arg_0.Load(int2((1).xx));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_5cd3fc()));
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_5cd3fc()));
return;
}