blob: 81ed428772a0230e60927017d0f938be9d9c3f8c [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture3D<int4> arg_0 : register(u0, space1);
int4 textureLoad_61e2e8() {
int4 res = arg_0.Load((1u).xxx);
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_61e2e8()));
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_61e2e8()));
return;
}