blob: 4952ee6a423ec1910e7e34f410e5c88e1630247f [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
float4 textureLoad_6f0ea8(texture3d<float, access::read_write> tint_symbol) {
float4 res = tint_symbol.read(uint3(int3(1)));
return res;
}
fragment void fragment_main(device float4* tint_symbol_1 [[buffer(0)]], texture3d<float, access::read_write> tint_symbol_2 [[texture(0)]]) {
*(tint_symbol_1) = textureLoad_6f0ea8(tint_symbol_2);
return;
}
kernel void compute_main(device float4* tint_symbol_3 [[buffer(0)]], texture3d<float, access::read_write> tint_symbol_4 [[texture(0)]]) {
*(tint_symbol_3) = textureLoad_6f0ea8(tint_symbol_4);
return;
}