blob: 68ddb04b728d6936bc977d0d2b351833b298b112 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture3D<float4> arg_0 : register(u0, space1);
float4 textureLoad_99d8fa() {
float4 res = float4(arg_0.Load(int4(int3((int(1)).xxx), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_99d8fa()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_99d8fa()));
}