blob: 5e5c684f445cd95be2744221d18fd17af85fd5ad [file] [log] [blame]
@group(0) @binding(0) var<storage, read_write> prevent_dce : vec4<u32>;
@group(1) @binding(0) var arg_0 : texture_storage_2d<rgba16uint, read_write>;
fn textureLoad_a3733f() -> vec4<u32> {
var res : vec4<u32> = textureLoad(arg_0, vec2<i32>(1i));
return res;
}
@fragment
fn fragment_main() {
prevent_dce = textureLoad_a3733f();
}
@compute @workgroup_size(1)
fn compute_main() {
prevent_dce = textureLoad_a3733f();
}