blob: 4937d89fc376b476bf6691f7d3888b1919477b4b [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<float4> arg_0 : register(u0, space1);
float4 textureLoad_aae9c3() {
float4 res = arg_0.Load(int3((1).xx, int(1u)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_aae9c3()));
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_aae9c3()));
return;
}