blob: b29b48524e0cd5fc1de79bef82a057e225b15636 [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
uvec4 inner;
} prevent_dce;
layout(binding = 0, r32ui) uniform highp uimage2D arg_0;
uvec4 textureLoad_ad551e() {
uvec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
void fragment_main() {
prevent_dce.inner = textureLoad_ad551e();
}
void main() {
fragment_main();
return;
}
#version 310 es
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
uvec4 inner;
} prevent_dce;
layout(binding = 0, r32ui) uniform highp uimage2D arg_0;
uvec4 textureLoad_ad551e() {
uvec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
void compute_main() {
prevent_dce.inner = textureLoad_ad551e();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}