blob: c51de2506c80f8987927787074400f64629ab483 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture1D<uint4> arg_0 : register(u0, space1);
uint4 textureLoad_b60a86() {
uint4 res = uint4(arg_0.Load(int2(int(int(1)), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, textureLoad_b60a86());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, textureLoad_b60a86());
}