blob: 95c1b26cdea63546afe124f55ce6cd3da533e153 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2D<int4> arg_0 : register(u0, space1);
int4 textureLoad_b75c8f() {
int4 res = arg_0.Load((1u).xx);
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_b75c8f()));
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_b75c8f()));
return;
}