blob: b3ff9b10d4eba2dda544f3419c649852df927b54 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<int4> arg_0 : register(u0, space1);
int4 textureLoad_ba023a() {
int4 res = arg_0.Load(int3((1).xx, 1));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_ba023a()));
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_ba023a()));
return;
}