blob: 5c724e967eb6f6255f07fec36334cc4c31eed69f [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture1D<uint4> arg_0 : register(u0, space1);
uint4 textureLoad_bba04a() {
uint4 res = uint4(arg_0.Load(int2(int(1u), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, textureLoad_bba04a());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, textureLoad_bba04a());
}