blob: 868f0144c7b520b88bbd67d76d44f1e537237bd2 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2D<int4> arg_0 : register(u0, space1);
int4 textureLoad_bbb762() {
int4 res = arg_0.Load((1u).xx);
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_bbb762()));
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_bbb762()));
return;
}