blob: ba6ebfaf93aba40779686419d2eb4db8e24755ef [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<float4> arg_0 : register(u0, space1);
float4 textureLoad_cdbcf6() {
float4 res = arg_0.Load(uint3((1u).xx, 1u));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_cdbcf6()));
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_cdbcf6()));
return;
}