blob: e83ed2d8b27e132f4bc6c7bfc6c75d3cf783898e [file] [log] [blame]
@group(0) @binding(0) var<storage, read_write> prevent_dce : vec4<i32>;
@group(1) @binding(0) var arg_0 : texture_storage_1d<rg32sint, read_write>;
fn textureLoad_ef2ec3() -> vec4<i32> {
var res : vec4<i32> = textureLoad(arg_0, 1u);
return res;
}
@fragment
fn fragment_main() {
prevent_dce = textureLoad_ef2ec3();
}
@compute @workgroup_size(1)
fn compute_main() {
prevent_dce = textureLoad_ef2ec3();
}