RWByteAddressBuffer prevent_dce : register(u0); | |
RWTexture2DArray<int4> arg_0 : register(u0, space1); | |
int4 textureLoad_f2c311() { | |
int2 v = int2((int(1)).xx); | |
int4 res = int4(arg_0.Load(int4(v, int(int(1)), int(0)))); | |
return res; | |
} | |
void fragment_main() { | |
prevent_dce.Store4(0u, asuint(textureLoad_f2c311())); | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
prevent_dce.Store4(0u, asuint(textureLoad_f2c311())); | |
} | |