blob: 3a48f1f5e4a560c404404f750af19e6205997e5b [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2D<float4> arg_0 : register(u0, space1);
float4 textureLoad_f92c2d() {
float4 res = arg_0.Load(int2((1).xx));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_f92c2d()));
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_f92c2d()));
return;
}