blob: b304e7096d8696d5219455fe2530231e9e5546d9 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
uint4 textureLoad_19d6be(texture3d<uint, access::read_write> tint_symbol) {
uint3 arg_1 = uint3(1u);
uint4 res = tint_symbol.read(uint3(arg_1));
return res;
}
fragment void fragment_main(device uint4* tint_symbol_1 [[buffer(0)]], texture3d<uint, access::read_write> tint_symbol_2 [[texture(0)]]) {
*(tint_symbol_1) = textureLoad_19d6be(tint_symbol_2);
return;
}
kernel void compute_main(device uint4* tint_symbol_3 [[buffer(0)]], texture3d<uint, access::read_write> tint_symbol_4 [[texture(0)]]) {
*(tint_symbol_3) = textureLoad_19d6be(tint_symbol_4);
return;
}