blob: d6eaf2b2078b97ce85f2d1d7051b329ffd54393f [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<int4> arg_0 : register(u0, space1);
int4 textureLoad_32a7b8() {
uint2 arg_1 = (1u).xx;
int arg_2 = 1;
int4 res = arg_0.Load(uint3(arg_1, uint(arg_2)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_32a7b8()));
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_32a7b8()));
return;
}