blob: 2fe843a1433c3c21652c0e4d1bf2883cadc8abf6 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
int4 textureLoad_38f8ab(texture2d_ms<int, access::read> tint_symbol_1) {
int2 arg_1 = int2(1);
uint arg_2 = 1u;
int4 res = tint_symbol_1.read(uint2(arg_1), arg_2);
return res;
}
fragment void fragment_main(device int4* tint_symbol_2 [[buffer(0)]], texture2d_ms<int, access::read> tint_symbol_3 [[texture(0)]]) {
*(tint_symbol_2) = textureLoad_38f8ab(tint_symbol_3);
return;
}
kernel void compute_main(device int4* tint_symbol_4 [[buffer(0)]], texture2d_ms<int, access::read> tint_symbol_5 [[texture(0)]]) {
*(tint_symbol_4) = textureLoad_38f8ab(tint_symbol_5);
return;
}
struct VertexOutput {
float4 pos;
int4 prevent_dce;
};
struct tint_symbol {
int4 prevent_dce [[user(locn0)]] [[flat]];
float4 pos [[position]];
};
VertexOutput vertex_main_inner(texture2d_ms<int, access::read> tint_symbol_6) {
VertexOutput out = {};
out.pos = float4(0.0f);
out.prevent_dce = textureLoad_38f8ab(tint_symbol_6);
return out;
}
vertex tint_symbol vertex_main(texture2d_ms<int, access::read> tint_symbol_7 [[texture(0)]]) {
VertexOutput const inner_result = vertex_main_inner(tint_symbol_7);
tint_symbol wrapper_result = {};
wrapper_result.pos = inner_result.pos;
wrapper_result.prevent_dce = inner_result.prevent_dce;
return wrapper_result;
}